mirror of
https://github.com/Winds-Studio/Leaf.git
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66 lines
3.7 KiB
Diff
66 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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Date: Tue, 26 Nov 2024 17:15:38 -0500
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Subject: [PATCH] Cache part of canHoldFluid result
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Cache the result of part of canHoldFluid logic, since there are many state#is in canAnyHoldFluid method,
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it uses map contains to do iteration to check whether a block has a specific block tag key,
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which the contains iteration call is very expensive if called everytime
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In the test, it can improve ~30% performance in ~1577000 times of canHoldAnyFluid calls (~159ms -> ~111ms)
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diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
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index 84f4d772bfe06383ca718b6a00d983e97e2e35f4..3219b9caa654c7a64e5e4a92178528e1104b34c7 100644
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--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
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+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -451,6 +451,8 @@ public abstract class BlockBehaviour implements FeatureElement {
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private VoxelShape[] occlusionShapesByFace;
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private boolean propagatesSkylightDown;
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private int lightBlock;
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+ private boolean canHoldAnyFluidInternal; // Leaf - Cache part of canHoldFluid result
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+ private boolean canHoldAnyFluidInternalInit; // Leaf - Cache part of canHoldFluid result
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// Paper start - rewrite chunk system
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private boolean isConditionallyFullOpaque;
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@@ -600,6 +602,8 @@ public abstract class BlockBehaviour implements FeatureElement {
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this.propagatesSkylightDown = this.owner.propagatesSkylightDown(this.asState());
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this.lightBlock = this.owner.getLightBlock(this.asState());
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+ this.canHoldAnyFluidInternal = false; // Leaf - Cache part of canHoldFluid result
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+ this.canHoldAnyFluidInternalInit = false; // Leaf - Cache part of canHoldFluid result
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// Paper start - rewrite chunk system
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this.isConditionallyFullOpaque = this.canOcclude & this.useShapeForLightOcclusion;
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// Paper end - rewrite chunk system
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@@ -651,6 +655,18 @@ public abstract class BlockBehaviour implements FeatureElement {
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return block != Blocks.COBWEB && block != Blocks.BAMBOO_SAPLING && this.isSolid();
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}
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+ // Leaf start - Cache part of canHoldFluid result
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+ public boolean canHoldAnyFluidInternal() {
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+ // Lazy load cache
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+ if (!canHoldAnyFluidInternalInit) {
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+ canHoldAnyFluidInternal = net.minecraft.world.level.material.FlowingFluid.canHoldAnyFluid(this.asState());
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+ canHoldAnyFluidInternalInit = true;
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+ }
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+
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+ return canHoldAnyFluidInternal;
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+ }
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+ // Leaf end - Cache part of canHoldFluid result
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+
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@Deprecated
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public boolean isSolid() {
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return this.legacySolid;
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diff --git a/net/minecraft/world/level/material/FlowingFluid.java b/net/minecraft/world/level/material/FlowingFluid.java
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index 2a2883b4c38b8ac6e014dab66da0c141f6ac2a64..4625bd55e1cb01dfb9921dcd033f05b4a8f9ad74 100644
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--- a/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/net/minecraft/world/level/material/FlowingFluid.java
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@@ -467,7 +467,7 @@ public abstract class FlowingFluid extends Fluid {
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}
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private static boolean canHoldFluid(BlockGetter level, BlockPos pos, BlockState state, Fluid fluid) {
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- return canHoldAnyFluid(state) && canHoldSpecificFluid(level, pos, state, fluid);
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+ return /*canHoldAnyFluid(state)*/ state.canHoldAnyFluidInternal() && canHoldSpecificFluid(level, pos, state, fluid); // Leaf - Cache part of canHoldFluid result
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}
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private static boolean canHoldSpecificFluid(BlockGetter level, BlockPos pos, BlockState state, Fluid fluid) {
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