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Leaf/patches/removed/server/0070-Configurable-bamboo-collision.patch
2024-06-30 02:54:21 +08:00

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4.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HaHaWTH <fsjk947@gmail.com>
Date: Sun, 12 May 2024 16:04:13 +0800
Subject: [PATCH] Configurable-bamboo-collision
Removed due to better option to use Hurricane
diff --git a/src/main/java/net/minecraft/world/level/block/BambooStalkBlock.java b/src/main/java/net/minecraft/world/level/block/BambooStalkBlock.java
index e2951dd077441fe9cda461a2d3ef0c0671308316..3c3372fe12ced30e5f1f66ec15233ca6c4880034 100644
--- a/src/main/java/net/minecraft/world/level/block/BambooStalkBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/BambooStalkBlock.java
@@ -35,7 +35,7 @@ public class BambooStalkBlock extends Block implements BonemealableBlock {
protected static final float COLLISION_AABB_OFFSET = 1.5F;
protected static final VoxelShape SMALL_SHAPE = Block.box(5.0D, 0.0D, 5.0D, 11.0D, 16.0D, 11.0D);
protected static final VoxelShape LARGE_SHAPE = Block.box(3.0D, 0.0D, 3.0D, 13.0D, 16.0D, 13.0D);
- protected static final VoxelShape COLLISION_SHAPE = Block.box(6.5D, 0.0D, 6.5D, 9.5D, 16.0D, 9.5D);
+ protected static final VoxelShape COLLISION_SHAPE = org.dreeam.leaf.config.modules.gameplay.ConfigurableBambooCollision.enableCollision ? Block.box(6.5D, 0.0D, 6.5D, 9.5D, 16.0D, 9.5D) : Block.box(0.0D, 15.9D, 0.0D, 16.0D, 16.0D, 16.0D); // Leaf - Configurable bamboo collision
public static final IntegerProperty AGE = BlockStateProperties.AGE_1;
public static final EnumProperty<BambooLeaves> LEAVES = BlockStateProperties.BAMBOO_LEAVES;
public static final IntegerProperty STAGE = BlockStateProperties.STAGE;
@@ -80,9 +80,17 @@ public class BambooStalkBlock extends Block implements BonemealableBlock {
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter world, BlockPos pos, CollisionContext context) {
- Vec3 vec3d = state.getOffset(world, pos);
+ // Leaf start - Configurable bamboo collision
+ if (org.dreeam.leaf.config.modules.gameplay.ConfigurableBambooCollision.enableCollision) {
+ Vec3 vec3d = state.getOffset(world, pos);
- return BambooStalkBlock.COLLISION_SHAPE.move(vec3d.x, vec3d.y, vec3d.z);
+ return BambooStalkBlock.COLLISION_SHAPE.move(vec3d.x, vec3d.y, vec3d.z);
+ } else {
+ return context.isAbove(net.minecraft.world.phys.shapes.Shapes.block(), pos, true)
+ ? COLLISION_SHAPE // Prevent desync
+ : net.minecraft.world.phys.shapes.Shapes.empty();
+ }
+ // Leaf end
}
@Override
diff --git a/src/main/java/org/dreeam/leaf/config/modules/gameplay/ConfigurableBambooCollision.java b/src/main/java/org/dreeam/leaf/config/modules/gameplay/ConfigurableBambooCollision.java
new file mode 100644
index 0000000000000000000000000000000000000000..c40ba24f1bdcdbb9d1c2acab46ff2985ce8c3dc3
--- /dev/null
+++ b/src/main/java/org/dreeam/leaf/config/modules/gameplay/ConfigurableBambooCollision.java
@@ -0,0 +1,33 @@
+package org.dreeam.leaf.config.modules.gameplay;
+
+import com.electronwill.nightconfig.core.file.CommentedFileConfig;
+import org.dreeam.leaf.config.ConfigInfo;
+import org.dreeam.leaf.config.EnumConfigCategory;
+import org.dreeam.leaf.config.HotReloadUnsupported;
+import org.dreeam.leaf.config.IConfigModule;
+
+public class ConfigurableBambooCollision implements IConfigModule {
+
+ @Override
+ public EnumConfigCategory getCategory() {
+ return EnumConfigCategory.GAMEPLAY;
+ }
+
+ @Override
+ public String getBaseName() {
+ return "configurable_bamboo_collision";
+ }
+
+ @HotReloadUnsupported
+ @ConfigInfo(baseName = "enable-collision")
+ public static boolean enableCollision = true;
+
+ @Override
+ public void onLoaded(CommentedFileConfig config) {
+ config.setComment("gameplay.configurable_bamboo_collision", """
+ Should we enable the collision of bamboo?
+ Disable collision will fix Geyser players' buggy movement when they close to these blocks
+ But all players can pass through Bamboo blocks directly
+ """);
+ }
+}