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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@6ea679eb Allow listening to plugin messages during configuration phase (#12775) PaperMC/Paper@c3be00f0 Always call plugin message dispatch on PlayerConnection PaperMC/Paper@3fec37a9 Move the double call into the dispatch method PaperMC/Paper@108255cb Reduce PlayerLoginEvent alt behavior nag for now (#12782) PaperMC/Paper@2141ca52 Port plugins command to brigadier (#12632) PaperMC/Paper@0cadaefc Fix quitmessage nullability issues (#12783) Purpur Changes: PurpurMC/Purpur@2d8cdd15 Updated Upstream (Paper)
41 lines
1.6 KiB
Diff
41 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Sat, 13 Aug 2022 08:58:14 -0500
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Subject: [PATCH] Slice: Smooth Teleports
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Original license: MIT
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Original project: https://github.com/Cryptite/Slice
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Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 9d7591609889c62583a6406e58c38e82d4e5b627..f382beb475d2f4a28fbd276dfa6da70119cbe5ab 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1329,6 +1329,25 @@ public class CraftPlayer extends CraftHumanEntity implements Player, PluginMessa
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// Paper end - Teleportation API
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}
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+ // Slice start
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+ @Override
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+ public void teleportWithoutRespawn(Location location) {
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+ ServerPlayer serverPlayer = getHandle();
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+ serverPlayer.smoothWorldTeleport = true;
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+ teleport(location);
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+ serverPlayer.smoothWorldTeleport = false;
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+ }
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+
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+ @Override
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+ public boolean teleportWithoutRespawnOptionally(Location location) {
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+ ServerPlayer serverPlayer = getHandle();
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+ serverPlayer.smoothWorldTeleport = true;
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+ boolean teleportResult = teleport(location);
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+ serverPlayer.smoothWorldTeleport = false;
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+ return teleportResult;
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+ }
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+ // Slice end
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+
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@Override
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public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
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// Paper start - Teleport API
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