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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@9b1798d6 Simplify custom payload handling (#12347) Gale Changes: Dreeam-qwq/Gale@ffc98037 Updated Upstream (Paper)
45 lines
2.0 KiB
Diff
45 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nostalgic853 <yuu8583@proton.me>
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Date: Sun, 20 Nov 2022 00:20:00 +0800
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Subject: [PATCH] KeYi: Player Skull API
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Original license: MIT
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Original project: https://github.com/KeYiMC/KeYi
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 3ba69aa0ac247ecb3406664af606126b30c56ff9..e0ab197ef364b7a95e1f5beade5f55c2744b8edc 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -3719,4 +3719,31 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.getHandle().connection.send(new net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket(getEntityId(), io.papermc.paper.adventure.PaperAdventure.asVanilla(message)));
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}
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// Purpur end - Death screen API
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+
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+ // Leaf start - KeYi - Player Skull API
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+ @Override
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+ public ItemStack getSkull() {
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+ ItemStack skull = new ItemStack(Material.PLAYER_HEAD, 1);
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+ org.bukkit.inventory.meta.SkullMeta meta = (org.bukkit.inventory.meta.SkullMeta) skull.getItemMeta();
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+
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+ meta.setOwningPlayer(this);
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+ skull.setItemMeta(meta);
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+
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+ return skull;
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+ }
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+
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+ @Override
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+ @Deprecated(forRemoval = true)
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+ public CompletableFuture<ItemStack> getSkullAsynchronously() {
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+ org.apache.logging.log4j.LogManager.getLogger("Leaf")
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+ .warn("You should not use this method: Player#getSkullAsynchronously(), cause low performance, " +
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+ "and will be removed in the future.");
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+ java.util.concurrent.ExecutorService executorService = java.util.concurrent.Executors.newCachedThreadPool();
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+
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+ CompletableFuture<ItemStack> future = (CompletableFuture<ItemStack>) executorService.submit(this::getSkull);
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+ executorService.shutdown();
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+
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+ return future;
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+ }
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+ // Leaf end - KeYi - Player Skull API
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}
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