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Leaf/leaf-server/minecraft-patches/features/0275-Op-lock.patch
Dreeam 9a4efaa230 Drop patch that causes performance regression
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2
since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList.
Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2
lazy handles filter condition on iteration, so much better.
2025-08-04 19:25:56 +08:00

31 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Tue, 22 Jul 2025 22:31:58 +0200
Subject: [PATCH] Op lock
diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
index d8bfb169b10bb2a742ecd0f4919db38da77998ad..aa5d6309b2194174ddc3163ce8b3839e59805f06 100644
--- a/net/minecraft/server/players/PlayerList.java
+++ b/net/minecraft/server/players/PlayerList.java
@@ -1201,6 +1201,9 @@ public abstract class PlayerList {
}
public void op(GameProfile profile) {
+ if (org.dreeam.leaf.config.modules.misc.OpLock.preventOpChanges) {
+ return;
+ }
this.ops.add(new ServerOpListEntry(profile, this.server.getOperatorUserPermissionLevel(), this.ops.canBypassPlayerLimit(profile)));
ServerPlayer player = this.getPlayer(profile.getId());
if (player != null) {
@@ -1209,6 +1212,9 @@ public abstract class PlayerList {
}
public void deop(GameProfile profile) {
+ if (org.dreeam.leaf.config.modules.misc.OpLock.preventOpChanges) {
+ return;
+ }
this.ops.remove(profile);
ServerPlayer player = this.getPlayer(profile.getId());
if (player != null) {