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Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
50 lines
2.9 KiB
Diff
50 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Use UUID for cure reputation
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Related MC issue: https://bugs.mojang.com/browse/MC/issues/MC-247647
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diff --git a/net/minecraft/world/entity/monster/ZombieVillager.java b/net/minecraft/world/entity/monster/ZombieVillager.java
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index 22c1545a0329d56e0ec41ae4da1e1922aa1f9737..e89e4c26c40cbb3ef002022f22886d5faa7869fd 100644
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--- a/net/minecraft/world/entity/monster/ZombieVillager.java
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+++ b/net/minecraft/world/entity/monster/ZombieVillager.java
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@@ -283,9 +283,10 @@ public class ZombieVillager extends Zombie implements VillagerDataHolder {
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mob.refreshBrain(level);
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if (this.conversionStarter != null) {
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Player playerByUuid = level.getGlobalPlayerByUUID(this.conversionStarter); // Paper - check global player list where appropriate
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+ mob.onReputationEventFromUUID(ReputationEventType.ZOMBIE_VILLAGER_CURED, this.conversionStarter); // Leaf - Use UUID for cure reputation
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if (playerByUuid instanceof ServerPlayer) {
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CriteriaTriggers.CURED_ZOMBIE_VILLAGER.trigger((ServerPlayer)playerByUuid, this, mob);
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- level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob);
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+ //level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob); // Leaf - Use UUID for cure reputation - move up
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}
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}
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diff --git a/net/minecraft/world/entity/npc/Villager.java b/net/minecraft/world/entity/npc/Villager.java
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index a4fc8d4d17971643921e91438f527a2551d51808..b0c7bd4c38561194edfa003a1fc942a6fab5ce72 100644
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--- a/net/minecraft/world/entity/npc/Villager.java
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+++ b/net/minecraft/world/entity/npc/Villager.java
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@@ -1094,6 +1094,21 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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}
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}
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+ // Leaf start - Use UUID for cure reputation
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+ public void onReputationEventFromUUID(ReputationEventType type, java.util.UUID target) {
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+ if (type == ReputationEventType.ZOMBIE_VILLAGER_CURED) {
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+ this.gossips.add(target, GossipType.MAJOR_POSITIVE, 20);
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+ this.gossips.add(target, GossipType.MINOR_POSITIVE, 25);
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+ } else if (type == ReputationEventType.TRADE) {
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+ this.gossips.add(target, GossipType.TRADING, 2);
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+ } else if (type == ReputationEventType.VILLAGER_HURT) {
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+ this.gossips.add(target, GossipType.MINOR_NEGATIVE, 25);
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+ } else if (type == ReputationEventType.VILLAGER_KILLED) {
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+ this.gossips.add(target, GossipType.MAJOR_NEGATIVE, 25);
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+ }
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+ }
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+ // Leaf end - Use UUID for cure reputation
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+
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@Override
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public int getVillagerXp() {
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return this.villagerXp;
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