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Leaf/leaf-server/minecraft-patches/features/0257-throttle-mob-spawning.patch
Dreeam 9a4efaa230 Drop patch that causes performance regression
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2
since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList.
Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2
lazy handles filter condition on iteration, so much better.
2025-08-04 19:25:56 +08:00

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1.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Wed, 4 Jun 2025 20:54:03 +0900
Subject: [PATCH] throttle mob spawning
diff --git a/net/minecraft/world/level/NaturalSpawner.java b/net/minecraft/world/level/NaturalSpawner.java
index f0b78c6d89cd3010a0b8e9fbe760f615d7b8771e..3a54fa25bf491902235392168a00c17378e01c0d 100644
--- a/net/minecraft/world/level/NaturalSpawner.java
+++ b/net/minecraft/world/level/NaturalSpawner.java
@@ -217,6 +217,17 @@ public final class NaturalSpawner {
// Paper start - Optional per player mob spawns
final boolean canSpawn;
int maxSpawns = Integer.MAX_VALUE;
+ // Leaf start - throttle mob spawning
+ if (org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.enabled) {
+ int spawnChance = org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.spawnChance[mobCategory.ordinal()];
+ long failedAttempt = org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.failedAttempts[mobCategory.ordinal()];
+ if (failedAttempt >= 0L
+ && chunk.failedSpawnAttempts[mobCategory.ordinal()] >= failedAttempt
+ && (level.random.nextInt() & Integer.MAX_VALUE) >= spawnChance) {
+ continue;
+ }
+ }
+ // Leaf end - throttle mob spawning
if (level.paperConfig().entities.spawning.perPlayerMobSpawns) {
// Copied from getFilteredSpawningCategories
int limit = mobCategory.getMaxInstancesPerChunk();