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Leaf/leaf-server/minecraft-patches/features/0254-cache-getBiome.patch
Dreeam 9a4efaa230 Drop patch that causes performance regression
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2
since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList.
Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2
lazy handles filter condition on iteration, so much better.
2025-08-04 19:25:56 +08:00

213 lines
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Tue, 3 Jun 2025 15:20:40 +0900
Subject: [PATCH] cache getBiome
diff --git a/net/minecraft/advancements/critereon/LocationPredicate.java b/net/minecraft/advancements/critereon/LocationPredicate.java
index a26a5311f87873e0d4d26fda9cb8956a32ee81e8..7ba5c85bbce8528a4df072e63948673300630a9d 100644
--- a/net/minecraft/advancements/critereon/LocationPredicate.java
+++ b/net/minecraft/advancements/critereon/LocationPredicate.java
@@ -49,7 +49,7 @@ public record LocationPredicate(
} else {
BlockPos blockPos = BlockPos.containing(x, y, z);
boolean isLoaded = level.isLoaded(blockPos);
- return (!this.biomes.isPresent() || isLoaded && this.biomes.get().contains(level.getBiome(blockPos)))
+ return (!this.biomes.isPresent() || isLoaded && this.biomes.get().contains(org.dreeam.leaf.config.modules.opt.OptimizeBiome.advancement ? level.getBiomeCached(null, blockPos) : level.getBiome(blockPos))) // Leaf - cache getBiome
&& (!this.structures.isPresent() || isLoaded && level.structureManager().getStructureWithPieceAt(blockPos, this.structures.get()).isValid())
&& (!this.smokey.isPresent() || isLoaded && this.smokey.get() == CampfireBlock.isSmokeyPos(level, blockPos))
&& (!this.light.isPresent() || this.light.get().matches(level, blockPos))
diff --git a/net/minecraft/world/level/LevelReader.java b/net/minecraft/world/level/LevelReader.java
index 0842fd6488c8b27d98c4344e1244996b4c0e9912..55c7f7486c293d4434b7e3facdbef034d105aa19 100644
--- a/net/minecraft/world/level/LevelReader.java
+++ b/net/minecraft/world/level/LevelReader.java
@@ -57,6 +57,12 @@ public interface LevelReader extends ca.spottedleaf.moonrise.patches.chunk_syste
return this.getBiomeManager().getBiome(pos);
}
+ // Leaf start - cache getBiome
+ default Holder<Biome> getBiomeCached(@Nullable net.minecraft.world.level.chunk.LevelChunk chunk, BlockPos pos) {
+ return this.getBiomeManager().getBiomeCached(chunk, pos);
+ }
+ // Leaf end - cache getBiome
+
default Stream<BlockState> getBlockStatesIfLoaded(AABB aabb) {
int floor = Mth.floor(aabb.minX);
int floor1 = Mth.floor(aabb.maxX);
diff --git a/net/minecraft/world/level/NaturalSpawner.java b/net/minecraft/world/level/NaturalSpawner.java
index 838146e997a2033c3d2a96602a252178093d263e..bb655318f49242858e2c25d5469705c0c314ed85 100644
--- a/net/minecraft/world/level/NaturalSpawner.java
+++ b/net/minecraft/world/level/NaturalSpawner.java
@@ -443,7 +443,7 @@ public final class NaturalSpawner {
private static Optional<MobSpawnSettings.SpawnerData> getRandomSpawnMobAt(
ServerLevel level, StructureManager structureManager, ChunkGenerator generator, MobCategory category, RandomSource random, BlockPos pos
) {
- Holder<Biome> biome = level.getBiome(pos);
+ Holder<Biome> biome = org.dreeam.leaf.config.modules.opt.OptimizeBiome.mobSpawn ? level.getBiomeCached(null, pos) : level.getBiome(pos); // Leaf - cache getBiome
return category == MobCategory.WATER_AMBIENT && biome.is(BiomeTags.REDUCED_WATER_AMBIENT_SPAWNS) && random.nextFloat() < 0.98F
? Optional.empty()
: mobsAt(level, structureManager, generator, category, pos, biome).getRandom(random);
@@ -460,7 +460,7 @@ public final class NaturalSpawner {
) {
return isInNetherFortressBounds(pos, level, cetagory, structureManager)
? NetherFortressStructure.FORTRESS_ENEMIES
- : generator.getMobsAt(biome != null ? biome : level.getBiome(pos), structureManager, cetagory, pos);
+ : generator.getMobsAt(biome != null ? biome : (org.dreeam.leaf.config.modules.opt.OptimizeBiome.mobSpawn ? level.getBiomeCached(null, pos) : level.getBiome(pos)), structureManager, cetagory, pos); // Leaf - cache getBiome
}
public static boolean isInNetherFortressBounds(BlockPos pos, ServerLevel level, MobCategory category, StructureManager structureManager) {
diff --git a/net/minecraft/world/level/biome/BiomeManager.java b/net/minecraft/world/level/biome/BiomeManager.java
index a48175a7ebb1788ace46395621ed78d910178a53..b8a0fa20101fa3831e34494fd56690343ff8d57e 100644
--- a/net/minecraft/world/level/biome/BiomeManager.java
+++ b/net/minecraft/world/level/biome/BiomeManager.java
@@ -15,10 +15,23 @@ public class BiomeManager {
private final BiomeManager.NoiseBiomeSource noiseBiomeSource;
private final long biomeZoomSeed;
private static final double maxOffset = 0.4500000001D; // Leaf - Carpet-Fixes - Optimized getBiome method
+ // Leaf start - cache getBiome
+ private final Holder<Biome>[] biomeCache;
+ private final long[] biomeCachePos;
+ // Leaf end - cache getBiome
public BiomeManager(BiomeManager.NoiseBiomeSource noiseBiomeSource, long biomeZoomSeed) {
this.noiseBiomeSource = noiseBiomeSource;
this.biomeZoomSeed = biomeZoomSeed;
+ // Leaf start - cache getBiome
+ if (org.dreeam.leaf.config.modules.opt.OptimizeBiome.enabled && noiseBiomeSource instanceof net.minecraft.world.level.Level) {
+ biomeCache = new Holder[65536];
+ biomeCachePos = new long[65536];
+ } else {
+ biomeCache = null;
+ biomeCachePos = null;
+ }
+ // Leaf end - cache getBiome
}
public static long obfuscateSeed(long seed) {
@@ -29,6 +42,105 @@ public class BiomeManager {
return new BiomeManager(newSource, this.biomeZoomSeed);
}
+ // Leaf start - cache getBiome
+ public Holder<Biome> getBiomeCached(@org.jetbrains.annotations.Nullable net.minecraft.world.level.chunk.LevelChunk chunk, BlockPos pos) {
+ if (biomeCache == null) {
+ return getBiome(pos);
+ }
+ int xMinus2 = pos.getX() - 2;
+ int yMinus2 = pos.getY() - 2;
+ int zMinus2 = pos.getZ() - 2;
+ int x = xMinus2 >> 2;
+ int y = yMinus2 >> 2;
+ int z = zMinus2 >> 2;
+ long packedPos = BlockPos.asLong(x, y, z);
+ long hash = packedPos;
+ hash = (hash ^ (hash >>> 32)) * 0xff51afd7ed558ccdL;
+ hash = (hash ^ (hash >>> 32)) * 0xc4ceb9fe1a85ec53L;
+ hash = (hash ^ (hash >>> 32)) & 65535L;
+
+ long pos1 = biomeCachePos[(int) hash];
+ if (pos1 == packedPos) {
+ Holder<Biome> biome = biomeCache[(int) hash];
+ if (biome != null) {
+ return biome;
+ }
+ }
+
+ Holder<Biome> biome = getBiomeCachedChunk(chunk, pos);
+
+ biomeCache[(int) hash] = biome;
+ biomeCachePos[(int) hash] = packedPos;
+
+ return biome;
+ }
+ private Holder<Biome> getBiomeCachedChunk(@org.jetbrains.annotations.Nullable net.minecraft.world.level.chunk.LevelChunk chunk, BlockPos pos) {
+ // Leaf start - Carpet-Fixes - Optimized getBiome method
+ int xMinus2 = pos.getX() - 2;
+ int yMinus2 = pos.getY() - 2;
+ int zMinus2 = pos.getZ() - 2;
+ int x = xMinus2 >> 2; // BlockPos to BiomePos
+ int y = yMinus2 >> 2;
+ int z = zMinus2 >> 2;
+ double quartX = (double) (xMinus2 & 3) / 4.0; // quartLocal divided by 4
+ double quartY = (double) (yMinus2 & 3) / 4.0; // 0/4, 1/4, 2/4, 3/4
+ double quartZ = (double) (zMinus2 & 3) / 4.0; // [0, 0.25, 0.5, 0.75]
+ int smallestX = 0;
+ double smallestDist = Double.POSITIVE_INFINITY;
+ for (int biomeX = 0; biomeX < 8; ++biomeX) {
+ boolean everyOtherQuad = (biomeX & 4) == 0; // 1 1 1 1 0 0 0 0
+ boolean everyOtherPair = (biomeX & 2) == 0; // 1 1 0 0 1 1 0 0
+ boolean everyOther = (biomeX & 1) == 0; // 1 0 1 0 1 0 1 0
+ double quartXX = everyOtherQuad ? quartX : quartX - 1.0; //[-1.0,-0.75,-0.5,-0.25,0.0,0.25,0.5,0.75]
+ double quartYY = everyOtherPair ? quartY : quartY - 1.0;
+ double quartZZ = everyOther ? quartZ : quartZ - 1.0;
+
+ //This code block is new
+ double maxQuartYY = 0.0, maxQuartZZ = 0.0;
+ if (biomeX != 0) {
+ maxQuartYY = Mth.square(Math.max(quartYY + maxOffset, Math.abs(quartYY - maxOffset)));
+ maxQuartZZ = Mth.square(Math.max(quartZZ + maxOffset, Math.abs(quartZZ - maxOffset)));
+ double maxQuartXX = Mth.square(Math.max(quartXX + maxOffset, Math.abs(quartXX - maxOffset)));
+ if (smallestDist < maxQuartXX + maxQuartYY + maxQuartZZ) continue;
+ }
+ int xx = everyOtherQuad ? x : x + 1;
+ int yy = everyOtherPair ? y : y + 1;
+ int zz = everyOther ? z : z + 1;
+
+ //I transferred the code from method_38106 to here, so I could call continue halfway through
+ long seed = LinearCongruentialGenerator.next(this.biomeZoomSeed, xx);
+ seed = LinearCongruentialGenerator.next(seed, yy);
+ seed = LinearCongruentialGenerator.next(seed, zz);
+ seed = LinearCongruentialGenerator.next(seed, xx);
+ seed = LinearCongruentialGenerator.next(seed, yy);
+ seed = LinearCongruentialGenerator.next(seed, zz);
+ double offsetX = getFiddle(seed);
+ double sqrX = Mth.square(quartXX + offsetX);
+ if (biomeX != 0 && smallestDist < sqrX + maxQuartYY + maxQuartZZ) continue; //skip the rest of the loop
+ seed = LinearCongruentialGenerator.next(seed, this.biomeZoomSeed);
+ double offsetY = getFiddle(seed);
+ double sqrY = Mth.square(quartYY + offsetY);
+ if (biomeX != 0 && smallestDist < sqrX + sqrY + maxQuartZZ) continue; // skip the rest of the loop
+ seed = LinearCongruentialGenerator.next(seed, this.biomeZoomSeed);
+ double offsetZ = getFiddle(seed);
+ double biomeDist = sqrX + sqrY + Mth.square(quartZZ + offsetZ);
+
+ if (smallestDist > biomeDist) {
+ smallestX = biomeX;
+ smallestDist = biomeDist;
+ }
+ }
+ int x1 = (smallestX & 4) == 0 ? x : x + 1;
+ int y1 = (smallestX & 2) == 0 ? y : y + 1;
+ int z1 = (smallestX & 1) == 0 ? z : z + 1;
+ if (chunk != null && chunk.locX == x >> 2 && chunk.locZ == z >> 2) {
+ return chunk.getNoiseBiome(x1, y1, z1);
+ }
+ return this.noiseBiomeSource.getNoiseBiome(x1, y1, z1);
+ // Leaf end - Carpet-Fixes - Optimized getBiome method
+ }
+ // Leaf end - cache getBiome
+
public Holder<Biome> getBiome(BlockPos pos) {
// Leaf start - Carpet-Fixes - Optimized getBiome method
int xMinus2 = pos.getX() - 2;
@@ -126,9 +238,18 @@ public class BiomeManager {
return Mth.square(zNoise + fiddle2) + Mth.square(yNoise + fiddle1) + Mth.square(xNoise + fiddle);
}
+ // Leaf start - optimise getBiome
+ private static final double[] FIDDLE_TABLE = new double[1024];
+ static {
+ for (int i = 0; i < 1024; i++) {
+ FIDDLE_TABLE[i] = (i - 512) * (0.9 / 1024.0);
+ }
+ }
private static double getFiddle(long seed) {
- return (double)(((seed >> 24) & (1024 - 1)) - (1024/2)) * (0.9 / 1024.0); // Paper - avoid floorMod, fp division, and fp subtraction
+ return FIDDLE_TABLE[(int)(seed >>> 24) & 1023];
+ //return (double)(((seed >> 24) & (1024 - 1)) - (1024/2)) * (0.9 / 1024.0); // Paper - avoid floorMod, fp division, and fp subtraction
}
+ // Leaf end - optimise getBiome
public interface NoiseBiomeSource {
Holder<Biome> getNoiseBiome(int x, int y, int z);