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Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
31 lines
1.7 KiB
Diff
31 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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Date: Sat, 17 Feb 2024 17:57:08 -0500
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Subject: [PATCH] Rail Optimization: optimized PoweredRailBlock logic
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Original project: https://github.com/FxMorin/RailOptimization
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Full Rewrite of the powered rail iteration logic
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that makes powered/activator rails turning on/off up to 4x faster.
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This rewrite brings a massive performance boost while keeping the vanilla order. This is achieved by running all the
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powered rail logic from a single rail instead of each block iterating separately. Which was not only very
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expensive but also completely unnecessary and with a lot of massive overhead
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diff --git a/net/minecraft/world/level/block/PoweredRailBlock.java b/net/minecraft/world/level/block/PoweredRailBlock.java
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index ebc0df13fc204472742a611b25f1ffd34478b042..1e2f6ef1db365747621d9814ffe3d63fe3e143d8 100644
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--- a/net/minecraft/world/level/block/PoweredRailBlock.java
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+++ b/net/minecraft/world/level/block/PoweredRailBlock.java
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@@ -122,6 +122,12 @@ public class PoweredRailBlock extends BaseRailBlock {
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@Override
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protected void updateState(BlockState state, Level level, BlockPos pos, Block block) {
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+ // Leaf start - Rail Optimization
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+ if (org.dreeam.leaf.config.modules.opt.OptimizedPoweredRails.enabled) {
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+ org.dreeam.leaf.world.block.OptimizedPoweredRails.updateState(this, state, level, pos);
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+ return;
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+ }
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+ // Leaf end - Rail Optimization
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boolean poweredValue = state.getValue(POWERED);
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boolean flag = level.hasNeighborSignal(pos)
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|| this.findPoweredRailSignal(level, pos, state, true, 0)
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