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Leaf/leaf-server/minecraft-patches/features/0246-Add-configurable-death-item-drop-knockback-settings.patch
Dreeam 9a4efaa230 Drop patch that causes performance regression
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2
since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList.
Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2
lazy handles filter condition on iteration, so much better.
2025-08-04 19:25:56 +08:00

36 lines
2.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: adabugra <57899270+adabugra@users.noreply.github.com>
Date: Thu, 15 May 2025 19:09:04 +0300
Subject: [PATCH] Add configurable death item drop knockback settings
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 648f80a2cbe41dd645c56c96821567aa3ae53c5d..f2ec8dafb133999bed21eb48b118ab5d382bc962 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -1067,7 +1067,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
if (!keepInventory) {
for (ItemStack item : this.getInventory().getContents()) {
if (!item.isEmpty() && !EnchantmentHelper.has(item, net.minecraft.world.item.enchantment.EnchantmentEffectComponents.PREVENT_EQUIPMENT_DROP)) {
- loot.add(new DefaultDrop(item, stack -> this.drop(stack, true, false, false, null))); // Paper - Restore vanilla drops behavior; drop function taken from Inventory#dropAll (don't fire drop event)
+ loot.add(new DefaultDrop(item, stack -> this.drop(stack, org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.dropAround, false, false, null))); // Paper - Restore vanilla drops behavior; drop function taken from Inventory#dropAll (don't fire drop event) // Leaf - Add configurable death item drop knockback settings
}
}
}
diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
index 7303d0ab39919ab199e8786b497a8bb23664eb31..af9c55edb196beaf2ec403daede16012ac0e8f28 100644
--- a/net/minecraft/world/entity/LivingEntity.java
+++ b/net/minecraft/world/entity/LivingEntity.java
@@ -4157,9 +4157,9 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
}
if (randomizeMotion) {
- float f = this.random.nextFloat() * 0.5F;
+ float f = this.random.nextFloat() * (float) org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.horizontalForce; // Leaf - Add configurable death item drop knockback settings
float f1 = this.random.nextFloat() * (float) (Math.PI * 2);
- itemEntity.setDeltaMovement(-Mth.sin(f1) * f, 0.2F, Mth.cos(f1) * f);
+ itemEntity.setDeltaMovement(-Mth.sin(f1) * f, (float) org.dreeam.leaf.config.modules.gameplay.DeathItemDropKnockback.verticalForce, Mth.cos(f1) * f); // Leaf - Add configurable death item drop knockback settings
} else {
float f = 0.3F;
float f1 = Mth.sin(this.getXRot() * (float) (Math.PI / 180.0));