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Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
30 lines
1.4 KiB
Diff
30 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Mon, 12 May 2025 19:11:16 +0200
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Subject: [PATCH] Remove streams in MobSensor
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diff --git a/net/minecraft/world/entity/ai/sensing/MobSensor.java b/net/minecraft/world/entity/ai/sensing/MobSensor.java
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index bda210b4809a5aade7ab4d0f26fdda4d5f53f619..2271196768bfc90626e007a70602f818c832e348 100644
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--- a/net/minecraft/world/entity/ai/sensing/MobSensor.java
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+++ b/net/minecraft/world/entity/ai/sensing/MobSensor.java
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@@ -40,10 +40,15 @@ public class MobSensor<T extends LivingEntity> extends Sensor<T> {
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public void checkForMobsNearby(T sensingEntity) {
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Optional<List<LivingEntity>> memory = sensingEntity.getBrain().getMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES);
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if (!memory.isEmpty()) {
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- boolean flag = memory.get().stream().anyMatch(livingEntity -> this.mobTest.test(sensingEntity, livingEntity));
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- if (flag) {
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- this.mobDetected(sensingEntity);
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+ // Leaf start - Remove streams in MobSensor
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+ List<LivingEntity> entities = memory.get();
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+ for (LivingEntity livingEntity : entities) {
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+ if (this.mobTest.test(sensingEntity, livingEntity)) {
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+ this.mobDetected(sensingEntity);
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+ break;
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+ }
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}
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+ // Leaf end - Remove streams in MobSensor
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}
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}
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