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Leaf/leaf-server/minecraft-patches/features/0240-Only-tick-items-at-hand.patch
Dreeam 9a4efaa230 Drop patch that causes performance regression
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2
since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList.
Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2
lazy handles filter condition on iteration, so much better.
2025-08-04 19:25:56 +08:00

50 lines
2.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Fri, 9 May 2025 23:50:55 +0200
Subject: [PATCH] Only tick items at hand
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 29f250f78bdd3c523b859d09d5561db088c6e72b..648f80a2cbe41dd645c56c96821567aa3ae53c5d 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -848,12 +848,19 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
super.tick();
}
+ // Leaf start - Only tick items at hand
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.synchronizeSpecialItemUpdates(this.getMainHandItem());
+ this.synchronizeSpecialItemUpdates(this.getOffhandItem());
+ } else {
for (int i = 0; i < this.getInventory().getContainerSize(); i++) {
ItemStack item = this.getInventory().getItem(i);
if (!item.isEmpty()) {
this.synchronizeSpecialItemUpdates(item);
}
}
+ }
+ // Leaf end - Only tick items at hand
if (this.getHealth() != this.lastSentHealth
|| this.lastSentFood != this.foodData.getFoodLevel()
diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
index 7c87ae05c4932fb53ce395257994bcef031337b7..2da9d6a2c12f490bda2cd0b9fb83fa35749f8761 100644
--- a/net/minecraft/world/entity/player/Player.java
+++ b/net/minecraft/world/entity/player/Player.java
@@ -648,7 +648,14 @@ public abstract class Player extends LivingEntity {
}
this.tickRegeneration();
+ // Leaf start - Only tick items at hand
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.getMainHandItem().inventoryTick(this.level(), this, EquipmentSlot.MAINHAND);
+ this.getOffhandItem().inventoryTick(this.level(), this, EquipmentSlot.OFFHAND);
+ } else {
this.inventory.tick();
+ }
+ // Leaf end - Only tick items at hand
this.oBob = this.bob;
if (this.abilities.flying && !this.isPassenger()) {
this.resetFallDistance();