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Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
38 lines
2.9 KiB
Diff
38 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Sun, 11 May 2025 19:45:58 +0200
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Subject: [PATCH] Flush location while knockback
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diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
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index 5841fc8c069286321dcc03e000049d7c88a3d3b6..7c87ae05c4932fb53ce395257994bcef031337b7 100644
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--- a/net/minecraft/world/entity/player/Player.java
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+++ b/net/minecraft/world/entity/player/Player.java
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@@ -1363,6 +1363,13 @@ public abstract class Player extends LivingEntity {
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}
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if (!cancelled) {
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+ // Leaf start - Flush location while knockback
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+ if (org.dreeam.leaf.config.modules.gameplay.Knockback.flushKnockback && target instanceof ServerPlayer targetPlayer && this instanceof ServerPlayer player1) {
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+ targetPlayer.connection.send(net.minecraft.network.protocol.game.ClientboundEntityPositionSyncPacket.of(this));
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+ player1.connection.send(new net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket(targetPlayer));
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+ player1.connection.send(net.minecraft.network.protocol.game.ClientboundEntityPositionSyncPacket.of(targetPlayer));
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+ }
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+ // Leaf end - Flush location while knockback
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((ServerPlayer)target).connection.send(new ClientboundSetEntityMotionPacket(target));
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target.hurtMarked = false;
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target.setDeltaMovement(deltaMovement);
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@@ -1431,6 +1438,12 @@ public abstract class Player extends LivingEntity {
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}
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this.causeFoodExhaustion(this.level().spigotConfig.combatExhaustion, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.ATTACK); // CraftBukkit - EntityExhaustionEvent // Spigot - Change to use configurable value
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+ // Leaf start - Flush location while knockback
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+ if (org.dreeam.leaf.config.modules.gameplay.Knockback.flushKnockback && this instanceof ServerPlayer player1 && target instanceof ServerPlayer target1) {
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+ target1.connection.connection.flushChannel();
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+ player1.connection.connection.flushChannel();
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+ }
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+ // Leaf end - Flush location while knockback
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} else {
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sendSoundEffect(this, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_NODAMAGE, this.getSoundSource(), 1.0F, 1.0F); // Paper - send while respecting visibility
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// CraftBukkit end
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