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Leaf/leaf-server/minecraft-patches/features/0147-Remove-stream-in-PlayerSensor.patch
Dreeam 9a4efaa230 Drop patch that causes performance regression
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2
since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList.
Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2
lazy handles filter condition on iteration, so much better.
2025-08-04 19:25:56 +08:00

63 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
Date: Tue, 9 Nov 2077 00:00:00 +0800
Subject: [PATCH] Remove stream in PlayerSensor
Stream operations in PlayerSensor take too much time
while ticking Villager farms, so just replace it with for loop =-=
Before: 164ms
After: 18ms
diff --git a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
index eb3ec4be63e1710d0ed9021eb8158d56eae89f8d..fa438315b4ed8e9394383b82b89ecb04bac3399f 100644
--- a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
+++ b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
@@ -26,17 +26,39 @@ public class PlayerSensor extends Sensor<LivingEntity> {
@Override
protected void doTick(ServerLevel level, LivingEntity entity) {
- List<Player> list = level.players()
- .stream()
- .filter(EntitySelector.NO_SPECTATORS)
- .filter(serverPlayer -> entity.closerThan(serverPlayer, this.getFollowDistance(entity)))
- .sorted(Comparator.comparingDouble(entity::distanceToSqr))
- .collect(Collectors.toList());
+ // Leaf start - Remove stream in PlayerSensor
+ List<Player> list = new java.util.ArrayList<>();
+ for (Player serverPlayer : level.players()) {
+ if (!EntitySelector.NO_SPECTATORS.test(serverPlayer)) {
+ continue;
+ }
+ if (!entity.closerThan(serverPlayer, this.getFollowDistance(entity))) {
+ continue;
+ }
+
+ list.add(serverPlayer);
+ }
+ list.sort(Comparator.comparingDouble(entity::distanceToSqr));
+ // Leaf end - Remove stream in PlayerSensor
Brain<?> brain = entity.getBrain();
brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
- List<Player> list1 = list.stream().filter(player -> isEntityTargetable(level, entity, player)).collect(Collectors.toList());
+ // Leaf start - Remove stream in PlayerSensor
+ List<Player> list1 = new java.util.ArrayList<>(list.size());
+ for (Player player : list) {
+ if (isEntityTargetable(level, entity, player)) {
+ list1.add(player);
+ }
+ }
+ // Leaf end - Remove stream in PlayerSensor
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list1.isEmpty() ? null : list1.get(0));
- List<Player> list2 = list1.stream().filter(player -> isEntityAttackable(level, entity, player)).toList();
+ // Leaf start - Remove stream in PlayerSensor
+ List<Player> list2 = new java.util.ArrayList<>(list1.size());
+ for (Player player : list1) {
+ if (isEntityAttackable(level, entity, player)) {
+ list2.add(player);
+ }
+ }
+ // Leaf end - Remove stream in PlayerSensor
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYERS, list2);
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
}