mirror of
https://github.com/Winds-Studio/Leaf.git
synced 2025-12-28 03:19:21 +00:00
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
54 lines
3.7 KiB
Diff
54 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
|
|
Date: Sat, 26 Oct 2024 14:04:54 +0800
|
|
Subject: [PATCH] Remove stream in YieldJobSite
|
|
|
|
|
|
diff --git a/net/minecraft/world/entity/ai/behavior/YieldJobSite.java b/net/minecraft/world/entity/ai/behavior/YieldJobSite.java
|
|
index 44340aa26bc89faaf8842bb36048cf61dba34314..811cbeafaf907b1fc96cc0916073c5f0100c555e 100644
|
|
--- a/net/minecraft/world/entity/ai/behavior/YieldJobSite.java
|
|
+++ b/net/minecraft/world/entity/ai/behavior/YieldJobSite.java
|
|
@@ -38,23 +38,26 @@ public class YieldJobSite {
|
|
if (type.isEmpty()) {
|
|
return true;
|
|
} else {
|
|
- instance.<List<LivingEntity>>get(nearestLivingEntities)
|
|
- .stream()
|
|
- .filter(nearEntity -> nearEntity instanceof Villager && nearEntity != villager)
|
|
- .map(nearEntity -> (Villager)nearEntity)
|
|
- .filter(LivingEntity::isAlive)
|
|
- .filter(nearVillager -> nearbyWantsJobsite(type.get(), nearVillager, blockPos))
|
|
- .findFirst()
|
|
- .ifPresent(nearVillager -> {
|
|
- walkTarget.erase();
|
|
- lookTarget.erase();
|
|
- potentialJobSite.erase();
|
|
- if (nearVillager.getBrain().getMemory(MemoryModuleType.JOB_SITE).isEmpty()) {
|
|
- BehaviorUtils.setWalkAndLookTargetMemories(nearVillager, blockPos, speedModifier, 1);
|
|
- nearVillager.getBrain().setMemory(MemoryModuleType.POTENTIAL_JOB_SITE, GlobalPos.of(level.dimension(), blockPos));
|
|
- DebugPackets.sendPoiTicketCountPacket(level, blockPos);
|
|
+ // Leaf start - Remove stream in YieldJobSite
|
|
+ List<LivingEntity> mobsList = instance.get(nearestLivingEntities);
|
|
+ for (LivingEntity nearEntity : mobsList) {
|
|
+ if (nearEntity instanceof Villager nearVillager && nearEntity != villager && nearEntity.isAlive()) {
|
|
+ if (nearbyWantsJobsite(type.get(), nearVillager, blockPos)) {
|
|
+ walkTarget.erase();
|
|
+ lookTarget.erase();
|
|
+ potentialJobSite.erase();
|
|
+
|
|
+ if (nearVillager.getBrain().getMemory(MemoryModuleType.JOB_SITE).isEmpty()) {
|
|
+ BehaviorUtils.setWalkAndLookTargetMemories(nearVillager, blockPos, speedModifier, 1);
|
|
+ nearVillager.getBrain().setMemory(MemoryModuleType.POTENTIAL_JOB_SITE, GlobalPos.of(level.dimension(), blockPos));
|
|
+ DebugPackets.sendPoiTicketCountPacket(level, blockPos);
|
|
+ }
|
|
+
|
|
+ break;
|
|
}
|
|
- });
|
|
+ }
|
|
+ }
|
|
+ // Leaf end - Remove stream in YieldJobSite
|
|
return true;
|
|
}
|
|
}
|