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Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
21 lines
976 B
Diff
21 lines
976 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pixelNightly <pixelnightly@proton.me>
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Date: Mon, 4 Dec 2023 16:11:36 +0200
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Subject: [PATCH] Fix sprint glitch
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diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
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index f712d4445d8ffdc8dbd5f51c2a8104b097df11d1..199d97ceb0cbb87a9ed88d2f34da144539d11d4c 100644
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--- a/net/minecraft/world/entity/LivingEntity.java
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+++ b/net/minecraft/world/entity/LivingEntity.java
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@@ -1419,7 +1419,8 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
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player.setRealHealth(health);
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}
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- player.updateScaledHealth(false);
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+ //player.updateScaledHealth(false); // Leaf - Fix sprint glitch - commented out
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+ this.entityData.set(LivingEntity.DATA_HEALTH_ID, player.getScaledHealth()); // Leaf - Fix sprint glitch
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return;
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}
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// CraftBukkit end
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