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Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2 since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList. Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2 lazy handles filter condition on iteration, so much better.
23 lines
1.4 KiB
Diff
23 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: violetc <58360096+s-yh-china@users.noreply.github.com>
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Date: Fri, 27 Jan 2023 09:42:57 +0800
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Subject: [PATCH] Leaves: Xaero Map Protocol
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Original license: GPLv3
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Original project: https://github.com/LeavesMC/Leaves
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This patch is Powered by Xaero Map
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diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
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index 8724b03cbe22492c17d8d8c60fbd06d60a32925a..a2d5b58eef4b6def8032d2421f8f3d34e64cb70e 100644
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--- a/net/minecraft/server/players/PlayerList.java
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+++ b/net/minecraft/server/players/PlayerList.java
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@@ -1206,6 +1206,7 @@ public abstract class PlayerList {
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player.connection.send(new ClientboundInitializeBorderPacket(worldBorder));
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player.connection.send(new ClientboundSetTimePacket(level.getGameTime(), level.getDayTime(), level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT)));
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player.connection.send(new ClientboundSetDefaultSpawnPositionPacket(level.getSharedSpawnPos(), level.getSharedSpawnAngle()));
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+ org.leavesmc.leaves.protocol.XaeroMapProtocol.onSendWorldInfo(player); // Leaves - xaero map protocol
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if (level.isRaining()) {
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// CraftBukkit start - handle player weather
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// player.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.START_RAINING, 0.0F));
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