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Leaf/leaf-server/minecraft-patches/features/0106-Slice-Smooth-Teleports.patch
Dreeam 9a4efaa230 Drop patch that causes performance regression
Originally vanilla logic is to use stream, and Mojang switched it to Guava's Collections2
since 1.21.4. It is much faster than using stream or manually adding to a new ArrayList.
Manually adding to a new ArrayList requires allocating a new object array. However, the Collections2
lazy handles filter condition on iteration, so much better.
2025-08-04 19:25:56 +08:00

50 lines
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Sat, 13 Aug 2022 08:58:14 -0500
Subject: [PATCH] Slice: Smooth Teleports
Original license: MIT
Original project: https://github.com/Cryptite/Slice
Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index fb585637383db4592f97f0c9040ffa86afb43c6a..880bf83929e636872eeb53c5c3ec9357972267db 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -431,6 +431,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
private boolean tpsBar = false; // Purpur - Implement TPSBar
private boolean compassBar = false; // Purpur - Add compass command
private boolean ramBar = false; // Purpur - Implement rambar commands
+ public boolean smoothWorldTeleport; // Slice
// Paper start - rewrite chunk system
private ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData chunkLoader;
diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
index 6396083993d248683b887774d2db3f3f03825033..c315655501aa79333c4a1c5b58382f186df5f7a1 100644
--- a/net/minecraft/server/players/PlayerList.java
+++ b/net/minecraft/server/players/PlayerList.java
@@ -759,11 +759,11 @@ public abstract class PlayerList {
byte b = (byte)(keepInventory ? 1 : 0);
ServerLevel serverLevel = serverPlayer.level();
LevelData levelData = serverLevel.getLevelData();
- serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b));
+ if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b)); // Leaf - Slice
// serverPlayer.connection.teleport(serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), serverPlayer.getYRot(), serverPlayer.getXRot());
serverPlayer.connection.send(new ClientboundSetChunkCacheRadiusPacket(serverLevel.spigotConfig.viewDistance)); // Spigot
serverPlayer.connection.send(new ClientboundSetSimulationDistancePacket(serverLevel.spigotConfig.simulationDistance)); // Spigot
- serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit
+ if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit // Leaf - Slice
serverPlayer.connection.send(new ClientboundSetDefaultSpawnPositionPacket(level.getSharedSpawnPos(), level.getSharedSpawnAngle()));
serverPlayer.connection.send(new ClientboundChangeDifficultyPacket(levelData.getDifficulty(), levelData.isDifficultyLocked()));
serverPlayer.connection
@@ -851,6 +851,8 @@ public abstract class PlayerList {
return serverPlayer;
}
+ public static boolean isSameLogicalHeight(ServerLevel fromLevel, ServerLevel toLevel) { return fromLevel.getLogicalHeight() == toLevel.getLogicalHeight(); } // Leaf - Slice - Check world height before smooth teleport
+
public void sendActivePlayerEffects(ServerPlayer player) {
this.sendActiveEffects(player, player.connection);
}