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Leaf/leaf-server/minecraft-patches/features/0081-For-collision-check-has-physics-before-same-vehicle.patch
Dreeam f5b95a6716 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939)
PaperMC/Paper@1922be90 Update custom tags (#12183)
PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009)
PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949)
PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992)
PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974)
PaperMC/Paper@42b653b1 Expose more argument types (#12665)
PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010)
PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996)
PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
2025-08-25 15:52:00 -04:00

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1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Tue, 29 Nov 2022 00:30:17 +0100
Subject: [PATCH] For collision check has physics before same vehicle
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Swaps the predicate order of collision"
By: ㄗㄠˋ ㄑㄧˊ <tsao-chi@the-lingo.org>
As part of: Akarin (https://github.com/Akarin-project/Akarin)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 515bc3de097bf9edda42584e56fa173727455b5a..9153d6d44d740e014579ebd7606fd2f3adbca844 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -2231,8 +2231,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
public void push(Entity entity) {
+ if (!entity.noPhysics && !this.noPhysics) { // Gale - Akarin - collision physics check before vehicle check
if (!this.isPassengerOfSameVehicle(entity)) {
- if (!entity.noPhysics && !this.noPhysics) {
if (this.level.paperConfig().collisions.onlyPlayersCollide && !(entity instanceof ServerPlayer || this instanceof ServerPlayer)) return; // Paper - Collision option for requiring a player participant
double d = entity.getX() - this.getX();
double d1 = entity.getZ() - this.getZ();