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ClassInstanceMultiMap belongs to Minecraft vanilla entity storage. And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system). However these patches might be useful for vanilla entity storage if is used.
50 lines
2.9 KiB
Diff
50 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Use UUID for cure reputation
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Related MC issue: https://bugs.mojang.com/browse/MC/issues/MC-247647
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diff --git a/net/minecraft/world/entity/monster/ZombieVillager.java b/net/minecraft/world/entity/monster/ZombieVillager.java
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index 22c1545a0329d56e0ec41ae4da1e1922aa1f9737..e89e4c26c40cbb3ef002022f22886d5faa7869fd 100644
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--- a/net/minecraft/world/entity/monster/ZombieVillager.java
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+++ b/net/minecraft/world/entity/monster/ZombieVillager.java
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@@ -283,9 +283,10 @@ public class ZombieVillager extends Zombie implements VillagerDataHolder {
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mob.refreshBrain(level);
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if (this.conversionStarter != null) {
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Player playerByUuid = level.getGlobalPlayerByUUID(this.conversionStarter); // Paper - check global player list where appropriate
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+ mob.onReputationEventFromUUID(ReputationEventType.ZOMBIE_VILLAGER_CURED, this.conversionStarter); // Leaf - Use UUID for cure reputation
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if (playerByUuid instanceof ServerPlayer) {
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CriteriaTriggers.CURED_ZOMBIE_VILLAGER.trigger((ServerPlayer)playerByUuid, this, mob);
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- level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob);
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+ //level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob); // Leaf - Use UUID for cure reputation - move up
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}
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}
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diff --git a/net/minecraft/world/entity/npc/Villager.java b/net/minecraft/world/entity/npc/Villager.java
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index f456a44deac3645c44366ca1704ae25419baf52c..db23240fed3fb8b9bc2a7f670d7bfd8ab80ffcd6 100644
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--- a/net/minecraft/world/entity/npc/Villager.java
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+++ b/net/minecraft/world/entity/npc/Villager.java
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@@ -1094,6 +1094,21 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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}
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}
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+ // Leaf start - Use UUID for cure reputation
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+ public void onReputationEventFromUUID(ReputationEventType type, java.util.UUID target) {
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+ if (type == ReputationEventType.ZOMBIE_VILLAGER_CURED) {
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+ this.gossips.add(target, GossipType.MAJOR_POSITIVE, 20);
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+ this.gossips.add(target, GossipType.MINOR_POSITIVE, 25);
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+ } else if (type == ReputationEventType.TRADE) {
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+ this.gossips.add(target, GossipType.TRADING, 2);
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+ } else if (type == ReputationEventType.VILLAGER_HURT) {
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+ this.gossips.add(target, GossipType.MINOR_NEGATIVE, 25);
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+ } else if (type == ReputationEventType.VILLAGER_KILLED) {
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+ this.gossips.add(target, GossipType.MAJOR_NEGATIVE, 25);
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+ }
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+ }
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+ // Leaf end - Use UUID for cure reputation
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+
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@Override
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public int getVillagerXp() {
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return this.villagerXp;
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