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ClassInstanceMultiMap belongs to Minecraft vanilla entity storage. And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system). However these patches might be useful for vanilla entity storage if is used.
32 lines
1.5 KiB
Diff
32 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Remove stream in GolemSensor
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Stream operations in GolemSensor is really expensive and takes
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up 80% time per method call.
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Before: 192ms
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After: 17ms
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diff --git a/net/minecraft/world/entity/ai/sensing/GolemSensor.java b/net/minecraft/world/entity/ai/sensing/GolemSensor.java
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index 84d9e2a43adbabda8401e8ad8dd8d87f7dbeeea7..ed277d93254a30a817dd8246539c292240dc9669 100644
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--- a/net/minecraft/world/entity/ai/sensing/GolemSensor.java
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+++ b/net/minecraft/world/entity/ai/sensing/GolemSensor.java
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@@ -34,7 +34,15 @@ public class GolemSensor extends Sensor<LivingEntity> {
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public static void checkForNearbyGolem(LivingEntity livingEntity) {
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Optional<List<LivingEntity>> memory = livingEntity.getBrain().getMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES);
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if (!memory.isEmpty()) {
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- boolean flag = memory.get().stream().anyMatch(entity -> entity.getType().equals(EntityType.IRON_GOLEM));
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+ // Leaf start - Remove stream in GolemSensor
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+ boolean flag = false;
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+ for (LivingEntity entity : memory.get()) {
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+ if (entity.getType().equals(EntityType.IRON_GOLEM)) {
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+ flag = true;
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+ break;
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+ }
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+ }
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+ // Leaf end - Remove stream in GolemSensor
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if (flag) {
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golemDetected(livingEntity);
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}
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