mirror of
https://github.com/Winds-Studio/Leaf.git
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83 lines
5.5 KiB
Diff
83 lines
5.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Mon, 11 Aug 2025 02:19:59 +0900
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Subject: [PATCH] cache collision list
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diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
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index b94f2122da885fe94bd60c7914421968e6a2f3fa..5178290d060dd8a72f0e6cb77f77d19683a866d0 100644
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--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -1095,6 +1095,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn
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public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
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public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
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+ public final org.dreeam.leaf.world.EntityCollisionCache entityCollisionCache = new org.dreeam.leaf.world.EntityCollisionCache(); // Leaf - cache collision list
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+
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public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
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final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
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ChunkPos pos = chunk.getPos();
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index fc1175ae9bf5b59be2575a4e560bb558cbf007f4..46724762116945d9eb8d1692657fe5ef4d7f912b 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -1640,8 +1640,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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final AABB currentBox = this.getBoundingBox();
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- final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>();
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- final List<AABB> potentialCollisionsBB = new ArrayList<>();
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+ // final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>(); // Leaf - cache collision list
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+ // final List<AABB> potentialCollisionsBB = new ArrayList<>(); // Leaf - cache collision list
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final AABB initialCollisionBox;
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if (xZero & zZero) {
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@@ -1653,17 +1653,17 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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initialCollisionBox = currentBox.expandTowards(movement);
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}
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- final List<AABB> entityAABBs = new ArrayList<>();
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+ org.dreeam.leaf.world.EntityCollisionCache entityCollisionCache = ((ServerLevel) this.level).entityCollisionCache; // Leaf - cache collision list
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ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions(
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- this.level, (Entity)(Object)this, initialCollisionBox, entityAABBs, 0, null
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+ this.level, (Entity)(Object)this, initialCollisionBox, entityCollisionCache.entityAABBs(), 0, null // Leaf - cache collision list
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);
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ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
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- this.level, (Entity)(Object)this, initialCollisionBox, potentialCollisionsVoxel, potentialCollisionsBB,
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+ this.level, (Entity)(Object)this, initialCollisionBox, entityCollisionCache.potentialCollisionsVoxel(), entityCollisionCache.potentialCollisionsBB(), // Leaf - cache collision list
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ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null
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);
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- potentialCollisionsBB.addAll(entityAABBs);
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- final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, potentialCollisionsVoxel, potentialCollisionsBB);
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+ entityCollisionCache.potentialCollisionsBB().addAll(entityCollisionCache.entityAABBs()); // Leaf - cache collision list
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+ final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, entityCollisionCache.potentialCollisionsVoxel(), entityCollisionCache.potentialCollisionsBB()); // Leaf - cache collision list
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final boolean collidedX = collided.x != movement.x;
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final boolean collidedY = collided.y != movement.y;
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@@ -1674,6 +1674,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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final double stepHeight;
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if ((!collidedDownwards && !this.onGround) || (!collidedX && !collidedZ) || (stepHeight = (double)this.maxUpStep()) <= 0.0) {
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+ entityCollisionCache.clear(); // Leaf - cache collision list
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return collided;
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}
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@@ -1684,7 +1685,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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final List<VoxelShape> stepVoxels = new ArrayList<>();
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- final List<AABB> stepAABBs = entityAABBs;
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+ final List<AABB> stepAABBs = entityCollisionCache.entityAABBs(); // Leaf // Leaf - cache collision list
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ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
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this.level, (Entity)(Object)this, stepRetrievalBox, stepVoxels, stepAABBs,
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@@ -1698,6 +1699,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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}
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+ entityCollisionCache.clear(); // Leaf - cache collision list
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return collided;
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// Paper end - optimise collisions
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}
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