9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-21 16:09:19 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0250-optimize-random-tick.patch
2025-10-25 07:58:33 -04:00

65 lines
3.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Fri, 6 Jun 2025 20:46:10 +0900
Subject: [PATCH] optimize random tick
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index f5b58c181726536bedabd4b6f64769e312ef4257..2847aa24cca82b1c66b69600ddcb5dbdadec5b9d 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -664,7 +664,13 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
list.clear();
}
- this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
+ // Leaf start - optimize random tick
+ if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) {
+ this.level.randomTickSystem.tick(this.level);
+ } else {
+ this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
+ }
+ // Leaf end - optimize random tick
if (_boolean) {
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
}
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index cab92314a479e50ca0d6402d3a6da161546ab5f7..7ba7ef795bf6031dcb38ac2f2eaf2cd6ba431130 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1099,6 +1099,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn
public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
+ public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index af4abc9bef1b147bd6435923177968258873113e..629ee839c152217c64ff1fead3d112d4cb06e21f 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -152,6 +152,10 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ // Leaf start - optimize random tick
+ public boolean leaf$tickingBlocksDirty = true;
+ public int[] leaf$tickingCount = {};
+ // Leaf end - optimize random tick
public LevelChunk(Level level, ChunkPos pos) {
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
}
@@ -415,6 +419,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
if (blockState == state) {
return null;
} else {
+ // Leaf start - optimize random tick
+ if (blockState.isRandomlyTicking() != state.isRandomlyTicking()) {
+ leaf$tickingBlocksDirty = true;
+ }
+ // Leaf end - optimize random tick
Block block = state.getBlock();
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING).update(i, y, i2, state);
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES).update(i, y, i2, state);