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ClassInstanceMultiMap belongs to Minecraft vanilla entity storage. And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system). However these patches might be useful for vanilla entity storage if is used.
29 lines
1.6 KiB
Diff
29 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Wed, 4 Jun 2025 20:54:03 +0900
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Subject: [PATCH] throttle mob spawning
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diff --git a/net/minecraft/world/level/NaturalSpawner.java b/net/minecraft/world/level/NaturalSpawner.java
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index c3284577437412e1c3fb891bee2b0e20b52ccd59..bb5b51b661542996c5a3dce2dc873bf198a89745 100644
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--- a/net/minecraft/world/level/NaturalSpawner.java
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+++ b/net/minecraft/world/level/NaturalSpawner.java
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@@ -217,6 +217,17 @@ public final class NaturalSpawner {
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// Paper start - Optional per player mob spawns
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final boolean canSpawn;
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int maxSpawns = Integer.MAX_VALUE;
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+ // Leaf start - throttle mob spawning
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+ if (org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.enabled) {
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+ int spawnChance = org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.spawnChance[mobCategory.ordinal()];
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+ long failedAttempt = org.dreeam.leaf.config.modules.opt.ThrottleNaturalMobSpawning.failedAttempts[mobCategory.ordinal()];
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+ if (failedAttempt >= 0L
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+ && chunk.failedSpawnAttempts[mobCategory.ordinal()] >= failedAttempt
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+ && (level.random.nextInt() & Integer.MAX_VALUE) >= spawnChance) {
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+ continue;
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+ }
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+ }
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+ // Leaf end - throttle mob spawning
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if (level.paperConfig().entities.spawning.perPlayerMobSpawns) {
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// Copied from getFilteredSpawningCategories
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int limit = mobCategory.getMaxInstancesPerChunk();
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