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ClassInstanceMultiMap belongs to Minecraft vanilla entity storage. And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system). However these patches might be useful for vanilla entity storage if is used.
50 lines
2.4 KiB
Diff
50 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Fri, 9 May 2025 23:50:55 +0200
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Subject: [PATCH] Only tick items at hand
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diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
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index 7eb59771ac977aeeca33abd8d359b180a22215c5..4a39b4ee1ea860a8a47bdad67ac79c74157b6d07 100644
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--- a/net/minecraft/server/level/ServerPlayer.java
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+++ b/net/minecraft/server/level/ServerPlayer.java
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@@ -846,12 +846,19 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
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super.tick();
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}
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+ // Leaf start - Only tick items at hand
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+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
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+ this.synchronizeSpecialItemUpdates(this.getMainHandItem());
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+ this.synchronizeSpecialItemUpdates(this.getOffhandItem());
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+ } else {
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for (int i = 0; i < this.getInventory().getContainerSize(); i++) {
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ItemStack item = this.getInventory().getItem(i);
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if (!item.isEmpty()) {
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this.synchronizeSpecialItemUpdates(item);
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}
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}
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+ }
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+ // Leaf end - Only tick items at hand
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if (this.getHealth() != this.lastSentHealth
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|| this.lastSentFood != this.foodData.getFoodLevel()
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diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
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index 2dcc4446f898124dfc9134f9fae892167256d724..34fefafa3d3ed9a336dd57c51d6549b470c22b3a 100644
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--- a/net/minecraft/world/entity/player/Player.java
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+++ b/net/minecraft/world/entity/player/Player.java
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@@ -648,7 +648,14 @@ public abstract class Player extends LivingEntity {
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}
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this.tickRegeneration();
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+ // Leaf start - Only tick items at hand
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+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
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+ this.getMainHandItem().inventoryTick(this.level(), this, EquipmentSlot.MAINHAND);
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+ this.getOffhandItem().inventoryTick(this.level(), this, EquipmentSlot.OFFHAND);
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+ } else {
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this.inventory.tick();
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+ }
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+ // Leaf end - Only tick items at hand
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this.oBob = this.bob;
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if (this.abilities.flying && !this.isPassenger()) {
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this.resetFallDistance();
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