9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-27 10:59:16 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0223-Remove-streams-on-updateConnectedPlayersWithinRange.patch
Dreeam 3c25377465 Drop some unused patches
ClassInstanceMultiMap belongs to Minecraft vanilla entity storage.
And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system).
However these patches might be useful for vanilla entity storage if is used.
2025-07-09 04:20:02 +08:00

34 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sat, 22 Mar 2025 11:22:23 +0100
Subject: [PATCH] Remove streams on updateConnectedPlayersWithinRange
diff --git a/net/minecraft/world/level/block/entity/vault/VaultSharedData.java b/net/minecraft/world/level/block/entity/vault/VaultSharedData.java
index 036087f8085f05b43703ceca3413e0b8ac0a412b..514d8167ccbcc00de95d34e5ef2203dcaf824da1 100644
--- a/net/minecraft/world/level/block/entity/vault/VaultSharedData.java
+++ b/net/minecraft/world/level/block/entity/vault/VaultSharedData.java
@@ -65,11 +65,17 @@ public class VaultSharedData {
}
void updateConnectedPlayersWithinRange(ServerLevel level, BlockPos pos, VaultServerData serverData, VaultConfig config, double deactivationRange) {
- Set<UUID> set = config.playerDetector()
- .detect(level, config.entitySelector(), pos, deactivationRange, false)
- .stream()
- .filter(uuid -> !serverData.getRewardedPlayers().contains(uuid))
- .collect(Collectors.toSet());
+ // Leaf start - Remove streams on updateConnectedPlayersWithinRange
+ java.util.List<UUID> detectedPlayers = config.playerDetector().detect(level, config.entitySelector(), pos, deactivationRange, false);
+ Set<UUID> set = new ObjectLinkedOpenHashSet<>();
+
+ for (UUID uuid : detectedPlayers) {
+ if (!serverData.getRewardedPlayers().contains(uuid)) {
+ set.add(uuid);
+ }
+ }
+ // Leaf end - Remove streams on updateConnectedPlayersWithinRange
+
if (!this.connectedPlayers.equals(set)) {
this.connectedPlayers = set;
this.markDirty();