9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-26 18:39:23 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0201-optimize-mob-despawn.patch
Dreeam 3c25377465 Drop some unused patches
ClassInstanceMultiMap belongs to Minecraft vanilla entity storage.
And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system).
However these patches might be useful for vanilla entity storage if is used.
2025-07-09 04:20:02 +08:00

53 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Fri, 4 Jul 2025 03:22:38 +0900
Subject: [PATCH] optimize mob despawn
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index 0f311e603c8df175576a33d5d20369cbcda2be55..498b1ab5013030c4b9fe0eca57215d93965c43b6 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -796,6 +796,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
}
io.papermc.paper.entity.activation.ActivationRange.activateEntities(this); // Paper - EAR
+
+ if (org.dreeam.leaf.config.modules.opt.OptimizeDespawn.enabled) despawnMap.prepare(this); // Leaf - optimize despawn
this.entityTickList
.forEach(
entity -> {
@@ -831,6 +833,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
}
}
);
+ if (org.dreeam.leaf.config.modules.opt.OptimizeDespawn.enabled) despawnMap.reset(); // Leaf - optimize despawn
this.tickBlockEntities();
}
// Paper - rewrite chunk system
@@ -943,6 +946,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
+ public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(); // Leaf - optimize despawn
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
diff --git a/net/minecraft/world/entity/Mob.java b/net/minecraft/world/entity/Mob.java
index 867353500482247bbec79f407246902c79a3d14a..173ec6919cef2aa90c40d3bf33d927a2db7b4922 100644
--- a/net/minecraft/world/entity/Mob.java
+++ b/net/minecraft/world/entity/Mob.java
@@ -722,6 +722,12 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab
if (this.level().getDifficulty() == Difficulty.PEACEFUL && this.shouldDespawnInPeaceful()) {
this.discard(EntityRemoveEvent.Cause.DESPAWN); // CraftBukkit - add Bukkit remove cause
} else if (!this.isPersistenceRequired() && !this.requiresCustomPersistence()) {
+ // Leaf start - optimize despawn
+ if (org.dreeam.leaf.config.modules.opt.OptimizeDespawn.enabled) {
+ ((ServerLevel) level()).despawnMap.checkDespawn(this);
+ return;
+ }
+ // Leaf end - optimize despawn
Entity nearestPlayer = this.level().findNearbyPlayer(this, -1.0, EntitySelector.PLAYER_AFFECTS_SPAWNING); // Paper - Affects Spawning API
if (nearestPlayer != null) {
// Paper start - Configurable despawn distances