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ClassInstanceMultiMap belongs to Minecraft vanilla entity storage. And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system). However these patches might be useful for vanilla entity storage if is used.
42 lines
2.8 KiB
Diff
42 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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Date: Tue, 17 Sep 2024 02:35:13 -0400
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Subject: [PATCH] Replace Entity active effects map with optimized collection
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Dreeam TODO: check this
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diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
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index df52963414f6c3b626eaed0f36a6cabdad68f398..4fc9b64bce70ef1169cf361d1414553f63f047ec 100644
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--- a/net/minecraft/world/entity/LivingEntity.java
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+++ b/net/minecraft/world/entity/LivingEntity.java
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@@ -208,6 +208,10 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
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private static final Dynamic<?> EMPTY_BRAIN = new Dynamic<>(JavaOps.INSTANCE, Map.of("memories", Map.of()));
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private final AttributeMap attributes;
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public CombatTracker combatTracker = new CombatTracker(this);
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+ // Need to figure out the difference of mem access pattern between hash map and obj2obj hash map (separate chaining vs open addressing)
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+ // Benchmark is needed for get calls for this active effects map.
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+ // Also need to check whether call from out of main using bukkit api
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+ //public final Map<Holder<MobEffect>, MobEffectInstance> activeEffects = new it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap<>(0); // Leaf - Replace Entity active effects map with optimized collection
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public final Map<Holder<MobEffect>, MobEffectInstance> activeEffects = Maps.newHashMap();
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private final Map<EquipmentSlot, ItemStack> lastEquipmentItems = Util.makeEnumMap(EquipmentSlot.class, slot -> ItemStack.EMPTY);
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public boolean swinging;
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@@ -1015,15 +1019,16 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
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private void updateSynchronizedMobEffectParticles() {
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// Leaf start - Remove stream in entity visible effects filter
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List<ParticleOptions> list = new java.util.ArrayList<>();
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+ final Collection<MobEffectInstance> effectsValues = this.activeEffects.values(); // Leaf - Replace Entity active effects map with optimized collection
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- for (MobEffectInstance effect : this.activeEffects.values()) {
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+ for (MobEffectInstance effect : effectsValues) { // Leaf - Replace Entity active effects map with optimized collection
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if (effect.isVisible()) {
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list.add(effect.getParticleOptions());
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}
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}
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// Leaf end - Remove stream in entity visible effects filter
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this.entityData.set(DATA_EFFECT_PARTICLES, list);
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- this.entityData.set(DATA_EFFECT_AMBIENCE_ID, areAllEffectsAmbient(this.activeEffects.values()));
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+ this.entityData.set(DATA_EFFECT_AMBIENCE_ID, areAllEffectsAmbient(effectsValues)); // Leaf - Replace Entity active effects map with optimized collection
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}
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private void updateGlowingStatus() {
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