mirror of
https://github.com/Winds-Studio/Leaf.git
synced 2025-12-28 03:19:21 +00:00
ClassInstanceMultiMap belongs to Minecraft vanilla entity storage. And is unused, since replaced by spottedleaf's entity storage (rewrite chunk system). However these patches might be useful for vanilla entity storage if is used.
50 lines
3.7 KiB
Diff
50 lines
3.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Cryptite <cryptite@gmail.com>
|
|
Date: Sat, 13 Aug 2022 08:58:14 -0500
|
|
Subject: [PATCH] Slice: Smooth Teleports
|
|
|
|
Original license: MIT
|
|
Original project: https://github.com/Cryptite/Slice
|
|
|
|
Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
|
|
|
|
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
|
|
index e181134e654a32aef9174dcc5d1a163858f7f143..c746d86439d45e60903248438a23cc1463154645 100644
|
|
--- a/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -431,6 +431,7 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
|
|
private boolean tpsBar = false; // Purpur - Implement TPSBar
|
|
private boolean compassBar = false; // Purpur - Add compass command
|
|
private boolean ramBar = false; // Purpur - Implement rambar commands
|
|
+ public boolean smoothWorldTeleport; // Slice
|
|
|
|
// Paper start - rewrite chunk system
|
|
private ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData chunkLoader;
|
|
diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
|
|
index 5d65f070fe622ed27f4fc26688589a8701de8782..b290d228fc3d71aee6db3c4915e96d675097c870 100644
|
|
--- a/net/minecraft/server/players/PlayerList.java
|
|
+++ b/net/minecraft/server/players/PlayerList.java
|
|
@@ -761,11 +761,11 @@ public abstract class PlayerList {
|
|
byte b = (byte)(keepInventory ? 1 : 0);
|
|
ServerLevel serverLevel = serverPlayer.level();
|
|
LevelData levelData = serverLevel.getLevelData();
|
|
- serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b));
|
|
+ if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.send(new ClientboundRespawnPacket(serverPlayer.createCommonSpawnInfo(serverLevel), b)); // Leaf - Slice
|
|
// serverPlayer.connection.teleport(serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), serverPlayer.getYRot(), serverPlayer.getXRot());
|
|
serverPlayer.connection.send(new ClientboundSetChunkCacheRadiusPacket(serverLevel.spigotConfig.viewDistance)); // Spigot
|
|
serverPlayer.connection.send(new ClientboundSetSimulationDistancePacket(serverLevel.spigotConfig.simulationDistance)); // Spigot
|
|
- serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit
|
|
+ if (!serverPlayer.smoothWorldTeleport || !isSameLogicalHeight((ServerLevel) fromWorld, level)) serverPlayer.connection.teleport(org.bukkit.craftbukkit.util.CraftLocation.toBukkit(serverPlayer.position(), serverLevel.getWorld(), serverPlayer.getYRot(), serverPlayer.getXRot())); // CraftBukkit // Leaf - Slice
|
|
serverPlayer.connection.send(new ClientboundSetDefaultSpawnPositionPacket(level.getSharedSpawnPos(), level.getSharedSpawnAngle()));
|
|
serverPlayer.connection.send(new ClientboundChangeDifficultyPacket(levelData.getDifficulty(), levelData.isDifficultyLocked()));
|
|
serverPlayer.connection
|
|
@@ -853,6 +853,8 @@ public abstract class PlayerList {
|
|
return serverPlayer;
|
|
}
|
|
|
|
+ public static boolean isSameLogicalHeight(ServerLevel fromLevel, ServerLevel toLevel) { return fromLevel.getLogicalHeight() == toLevel.getLogicalHeight(); } // Leaf - Slice - Check world height before smooth teleport
|
|
+
|
|
public void sendActivePlayerEffects(ServerPlayer player) {
|
|
this.sendActiveEffects(player, player.connection);
|
|
}
|