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Leaf/leaf-server/minecraft-patches/features/0012-Optimize-random-calls-in-chunk-ticking.patch
Dreeam 66887e3367 Update Leaf 1.21.6 (#385)
* Init 1.21.6

* Finish API patches

* Apply purpur patches & all paper server patches

* Apply some

* Apply all

* Updated Upstream (Paper/Purpur)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@6aafe29e 1.21.6 dev
PaperMC/Paper@ae7c74ec tweak mob goal keys, generate missing api
PaperMC/Paper@9ea1460b Revert "fix sponge-absorb deleting chest content (#12647)"

Purpur Changes:
PurpurMC/Purpur@eb0ba67d Updated Upstream (Paper)
PurpurMC/Purpur@7c6502dc Updated Upstream (Paper)
PurpurMC/Purpur@aa289e2c Updated Upstream (Paper)
PurpurMC/Purpur@b1d412fb Updated Upstream (Paper)
PurpurMC/Purpur@293e28a0 use empty registryaccess where context is not needed, closes #1676
PurpurMC/Purpur@452bb319 port PaperMC/Paper#12654, closes #1665
PurpurMC/Purpur@849bc79c register test subcommands used for debugging, closes #1675

* Fix build & diff

* Update vanilla attribute size

* [ci/skip] Forget to remove this

* Updated Upstream (Paper/Purpur)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@a24f9b20 1.21.6 dev
PaperMC/Paper@457a0a69 Bump version string and protocol version to 1.21.6 release
PaperMC/Paper@245b5473 Update base to 1.21.6
PaperMC/Paper@b28d77b3 Update Moonrise to 1.21.6
PaperMC/Paper@8318dcb7 Update DataConverter to 1.21.6-rc1

Purpur Changes:
PurpurMC/Purpur@b228e316 Updated Upstream (Paper)
PurpurMC/Purpur@d6562a57 make happy ghast takes-damage-from-water and always-drop-exp options work
PurpurMC/Purpur@08d989b6 inline import
PurpurMC/Purpur@61d7f559 Updated Upstream (Paper)
PurpurMC/Purpur@469a4de5 Merge branch 'ver/1.21.5' into ver/1.21.6

* Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@d2b1158e Set correct world access on BSL snapshots

* Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@023e6c29 Ensure waypoints are per world
PaperMC/Paper@40d5d31c Fix recursively converting JSON Text Components

* Update spigot mapping to remap reobf mapping to mojamp for plugins

* Updated Upstream (Paper/Purpur)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@1fcc4162 Implement FeatureHooks#isChunkSent for Moonrise chunk system
PaperMC/Paper@e4d7178a Implement WaypointTransmitter#isChunkVisible
PaperMC/Paper@8980ead7 Directly walk text component after converting from JSON
PaperMC/Paper@5613ed6d Provide env environment variable and copy spigots sys prop for overriding default repository
PaperMC/Paper@62b7f86d Avoid and discourage use of Maven Central as a CDN (#12689)
PaperMC/Paper@f5534cb7 [ci/skip] Run generators (#12691)
PaperMC/Paper@4781d28b Re-add Log4j Javadocs (#12693)
PaperMC/Paper@74fbcce5 Check type of Material in get/set stats (#12607)
PaperMC/Paper@4b3f967e Improve Fix MC-44654 (#12703)
PaperMC/Paper@a7dd2635 Enable spigot obfuscation support (#12695)
PaperMC/Paper@6a51c44e Cleanup Primed TNT Fix (#12704)
PaperMC/Paper@839c6a18 Fix #11169 (#12706)
PaperMC/Paper@c77d5f99 Fix MC-297591
PaperMC/Paper@219f86ee Implement chunk unload delay config option
PaperMC/Paper@e4eb69b8 Do not allow ticket level decreases to be processed asynchronously
PaperMC/Paper@71b0c768 Adds support for vanilla negative explosions (#12705)
PaperMC/Paper@3750927a [ci/skip] Fix PermissionManager#clearPermissions() docs bad wording (#12657)
PaperMC/Paper@d61a51e8 Add ItemType#getBurnDuration() (#12604)
PaperMC/Paper@29fc8532 Allow empty paths in namespaced keys (#12687)
PaperMC/Paper@4419afb9 fix: Safely handle nanosecond overflow in ClickCallback (#12686)
PaperMC/Paper@56528821 Add `isProxyEnabled` method to ServerConfiguration (#12664)
PaperMC/Paper@c0dda0ea Add `isForceDefaultGameMode` method (#12673)
PaperMC/Paper@e714de63 Fix excess slot updates
PaperMC/Paper@6d0821d2 [ci/skip] Fix docs for Spawner class and cleanup (#12710)
PaperMC/Paper@cceffe3d Release ItemType and BlockType (#12708)
PaperMC/Paper@186e9e33 Relocate CommandMap#registerServerAliases() call to after lifecycle events have been run (#12601)
PaperMC/Paper@5edcf6dd Cleanup/command dispatching (#12713)

Purpur Changes:
PurpurMC/Purpur@baa196f5 Updated Upstream (Paper)
PurpurMC/Purpur@fdd1e980 Updated Upstream (Paper)
PurpurMC/Purpur@439f15db Updated Upstream (Paper)
PurpurMC/Purpur@46a28b93 [ci/skip] update version in README
PurpurMC/Purpur@162bd288 Updated Upstream (Paper)
PurpurMC/Purpur@afcdf9bb Updated Upstream (Paper)

* fix random tick order

Signed-off-by: hayanesuru <hayanesuru@outlook.jp>

* update optimize random tick

* fix mob spawning over limit

* optimize mob spawning

* fix FastBitRadixSort memory leak

* optimize brain collections

* [ci/skip] update comments

* Revert "fix FastBitRadixSort memory leak"

This reverts commit bdea683525.

* optimize brain collections

* fix async mob spawning data race

* [ci/skip] cleanup

* remove hash lookup in optimize random tick

* Updated Upstream (Paper/Purpur)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@803baf0b Support hidden entities in Waypoints (#12715)
PaperMC/Paper@1814d8b4 build: publish to fill (#12717)
PaperMC/Paper@e454fef4 Add support for private constructors in plugin main classes (#12652)
PaperMC/Paper@d0e808f4 Move player to correct position in vehicle move packet handler
PaperMC/Paper@46b4b0b8 Improve keepalive ping system
PaperMC/Paper@38c1ddb5 Add and use FeatureHooks.getAllEntities
PaperMC/Paper@2f083acb Ensure player entity schedulers are ticked when they are dead
PaperMC/Paper@7c90c7c4 Optimise EntityScheduler ticking
PaperMC/Paper@aa6ee44a Re-add global region scheduler tick erroneously removed in last commit
PaperMC/Paper@d7510efc Fix #12722 (#12726)
PaperMC/Paper@0caf75f8 Fix #12721 (#12725)
PaperMC/Paper@bee28792 Adventure 4.23.0 (#12690)
PaperMC/Paper@692e93a9 Fix MC-299110
PaperMC/Paper@ea10fa4a Don't mutate the position of Items for MC-4 Fix (#12702)
PaperMC/Paper@aa6cd74c Remove unnecesary item check for ServerboundPlayerActionPacket RELEASE_USE_ITEM (#12668)
PaperMC/Paper@c9e89f49 Expose arrow velocity in EntityShootBowEvent for mobs (#12688)
PaperMC/Paper@7ec3174a Jump out of experimental phase
PaperMC/Paper@4e1a2555 Update try catch for command handling
PaperMC/Paper@e382e687 Fix 0 yield on explosion events
PaperMC/Paper@35b2c6ec Use dropped item for stats info (#12747)
PaperMC/Paper@bd79e20c [ci/skip] PluginManager#getPlugin and PluginManager#isPluginEnabled are case-insensitive (#12723)

Purpur Changes:
PurpurMC/Purpur@4a5974cf Updated Upstream (Paper)
PurpurMC/Purpur@3893bba0 this is important...
PurpurMC/Purpur@47e758fb Updated Upstream (Paper)

* Update PWT patch

* cleanup

* fix playermobcaps command

* fix Didn't fill chunk buffer in async chunk sending

* cleanup

* fix HurtByTargetGoal npe

* optimize collectSpawningChunks (#382)

* optimize collectSpawningChunks

* add bit set

* cleanup

* cleanup

* cleanup

* cleanup

* Updated Upstream (Paper/Purpur)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@57c202e0 Allow adventure nbt codec to parse all tags

Purpur Changes:
PurpurMC/Purpur@a4776d7b Updated Upstream (Paper)
PurpurMC/Purpur@dfd8a7ad Fix phantom going at high speed when ridden (#1680)

* Fix diff

---------

Signed-off-by: hayanesuru <hayanesuru@outlook.jp>
Co-authored-by: hayanesuru <hayanesuru@outlook.jp>
2025-06-30 05:17:33 +08:00

128 lines
7.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Martijn Muijsers <martijnmuijsers@live.nl>
Date: Wed, 23 Nov 2022 16:45:45 +0100
Subject: [PATCH] Optimize random calls in chunk ticking
License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
Gale - https://galemc.org
This patch is based on the following patch:
"Optimize random calls in chunk ticking"
By: Paul Sauve <paul@technove.co>
As part of: Airplane (https://github.com/TECHNOVE/Airplane)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
The patch also received the following subsequent modification:
By: Kevin Raneri <kevin.raneri@gmail.com>
As part of: Pufferfish (https://github.com/pufferfish-gg/Pufferfish)
Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html)
* Airplane description *
Especially at over 30,000 chunks these random calls are fairly heavy. We
use a different method here for checking lightning, and for checking
ice.
Lightning: Each chunk now keeps an int of how many ticks until the
lightning should strike. This int is a random number from 0 to 100000 * 2,
the multiplication is required to keep the probability the same.
Ice and snow: We just generate a single random number 0-16 and increment
it, while checking if it's 0 for the current chunk.
Depending on configuration for things that tick in a chunk, this is a
5-10% improvement.
* Airplane copyright *
Airplane
Copyright (C) 2020 Technove LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 6020b71802babb35ef60aca65afe9c2612c05bb7..e53440bd5f0e659db0745a009540520f6dc41238 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -500,6 +500,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
long l = gameTime - this.lastInhabitedUpdate;
this.lastInhabitedUpdate = gameTime;
if (!this.level.isDebug()) {
+ this.level.resetIceAndSnowTick(); // Gale - Airplane - optimize random calls in chunk ticking - reset ice & snow tick random
if (this.level.tickRateManager().runsNormally()) {
this.tickChunks(l); // Gale - Purpur - remove vanilla profiler
}
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index 0665c2ec275086b8c555c550af93dfef197fba07..6bc70c1d53049a1f75268ab9944bfb1557ca74ee 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -883,13 +883,15 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
}
// Paper end - optimise random ticking
+ private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
+
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = this.simpleRandom; // Paper - optimise random ticking
ChunkPos pos = chunk.getPos();
int minBlockX = pos.getMinBlockX();
int minBlockZ = pos.getMinBlockZ();
- if (!this.paperConfig().environment.disableIceAndSnow) { // Paper - Option to disable ice and snow
+ if (!this.paperConfig().environment.disableIceAndSnow && (this.currentIceAndSnowTick++ & 15) == 0) { // Paper - Option to disable ice and snow // Gale - Airplane - optimize random calls in chunk ticking - optimize further random ticking
for (int i = 0; i < randomTickSpeed; i++) {
if (simpleRandom.nextInt(48) == 0) { // Paper - optimise random ticking
this.tickPrecipitation(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
@@ -907,7 +909,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
boolean isRaining = this.isRaining();
int minBlockX = pos.getMinBlockX();
int minBlockZ = pos.getMinBlockZ();
- if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - Option to disable thunder
+ if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 /*&& this.random.nextInt(this.spigotConfig.thunderChance) == 0*/ && chunk.shouldDoLightning(this.random)) { // Spigot // Paper - Option to disable thunder // Gale - Airplane - optimize random calls in chunk ticking - replace random with shouldDoLightning
BlockPos blockPos = this.findLightningTargetAround(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
if (this.isRainingAt(blockPos)) {
DifficultyInstance currentDifficultyAt = this.getCurrentDifficultyAt(blockPos);
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index b88254fb3c12b99684c6ede1ae8a6671ffbe9ad6..9e2debee38bc4b25281c8a8c6e7082cca1f7b569 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -128,6 +128,18 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
// Paper end - get block chunk optimisation
+ // Gale start - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ private int lightningTick;
+ // shouldDoLightning compiles down to 29 bytes, which with the default of 35 byte inlining should guarantee an inline
+ public final boolean shouldDoLightning(net.minecraft.util.RandomSource random) {
+ if (this.lightningTick-- <= 0) {
+ this.lightningTick = random.nextInt(this.level.spigotConfig.thunderChance) << 1;
+ return true;
+ }
+ return false;
+ }
+ // Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+
public LevelChunk(Level level, ChunkPos pos) {
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
}
@@ -164,6 +176,8 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
this.debug = !empty && this.level.isDebug();
this.defaultBlockState = empty ? VOID_AIR_BLOCKSTATE : AIR_BLOCKSTATE;
// Paper end - get block chunk optimisation
+
+ this.lightningTick = this.level.simpleRandom.nextInt(100000) << 1; // Gale - Airplane - optimize random calls in chunk ticking - initialize lightning tick
}
public LevelChunk(ServerLevel level, ProtoChunk chunk, @Nullable LevelChunk.PostLoadProcessor postLoad) {