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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@597dcfff Add support for lz4 (#12053) PaperMC/Paper@53ae5c95 Make Sittable interface extend Entity (#12016) PaperMC/Paper@786ddf53 Default piston block entity direction to DOWN (#12039) PaperMC/Paper@cb6c57e0 Fix Squid and Dolphin spawn height (#12045) PaperMC/Paper@51acc802 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) PaperMC/Paper@61312fdb Switch to jspecify annotations for Player (#12042) PaperMC/Paper@1a04e96a Fix EntityBreedEvent cancellation (#12046) PaperMC/Paper@eff617b8 [ci/skip] Deprecate Server#setSpawnRadius (#12024) PaperMC/Paper@edacfdf4 Do not queue player info packets (#12080) PaperMC/Paper@cafef9ce [ci/skip] Move EntityUtil to correct directory (#12092) Gale Changes: Dreeam-qwq/Gale@1c139da5 Updated Upstream (Paper) Purpur Changes: PurpurMC/Purpur@c038d785 Updated Upstream (Paper) PurpurMC/Purpur@708a2fd9 fix: properly apply breeding-delay-ticks option for turtles PurpurMC/Purpur@e6a1ebd3 Updated Upstream (Paper)
37 lines
1.3 KiB
Diff
37 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nostalgic853 <yuu8583@proton.me>
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Date: Sun, 20 Nov 2022 00:20:01 +0800
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Subject: [PATCH] KeYi: Player Skull API
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Original license: MIT
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Original project: https://github.com/KeYiMC/KeYi
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index ca8abdebf8e9d23e982883a7283fdedf12a36170..2a8abee51e8fad62b0aa58a47eadfbac2bf51fdf 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -4031,4 +4031,23 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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sendDeathScreen(message);
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}
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// Purpur end
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+
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+ // Leaf start - KeYi - Player Skull API
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+ /**
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+ * Get a skull item of a player.
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+ * This method runs on main thread, which may freeze the server.
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+ *
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+ * @return A skull ItemStack of the player
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+ */
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+ ItemStack getSkull();
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+
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+ /**
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+ * Get a skull item of a player.
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+ * This method runs on main thread, which may freeze the server.
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+ *
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+ * @return A CompletableFuture of the skull ItemStack of the player
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+ */
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+ @Deprecated(forRemoval = true)
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+ CompletableFuture<ItemStack> getSkullAsynchronously();
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+ // Leaf end - KeYi - Player Skull API
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}
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