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Leaf/leaf-api/paper-patches/features/0006-KeYi-Player-Skull-API.patch
Dreeam 9ead0ae73d Updated Upstream (Paper/Gale/Purpur)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@597dcfff Add support for lz4 (#12053)
PaperMC/Paper@53ae5c95 Make Sittable interface extend Entity (#12016)
PaperMC/Paper@786ddf53 Default piston block entity direction to DOWN (#12039)
PaperMC/Paper@cb6c57e0 Fix Squid and Dolphin spawn height (#12045)
PaperMC/Paper@51acc802 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040)
PaperMC/Paper@61312fdb Switch to jspecify annotations for Player (#12042)
PaperMC/Paper@1a04e96a Fix EntityBreedEvent cancellation (#12046)
PaperMC/Paper@eff617b8 [ci/skip] Deprecate Server#setSpawnRadius (#12024)
PaperMC/Paper@edacfdf4 Do not queue player info packets (#12080)
PaperMC/Paper@cafef9ce [ci/skip] Move EntityUtil to correct directory (#12092)

Gale Changes:
Dreeam-qwq/Gale@1c139da5 Updated Upstream (Paper)

Purpur Changes:
PurpurMC/Purpur@c038d785 Updated Upstream (Paper)
PurpurMC/Purpur@708a2fd9 fix: properly apply breeding-delay-ticks option for turtles
PurpurMC/Purpur@e6a1ebd3 Updated Upstream (Paper)
2025-02-10 10:53:52 -05:00

37 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nostalgic853 <yuu8583@proton.me>
Date: Sun, 20 Nov 2022 00:20:01 +0800
Subject: [PATCH] KeYi: Player Skull API
Original license: MIT
Original project: https://github.com/KeYiMC/KeYi
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index ca8abdebf8e9d23e982883a7283fdedf12a36170..2a8abee51e8fad62b0aa58a47eadfbac2bf51fdf 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -4031,4 +4031,23 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
sendDeathScreen(message);
}
// Purpur end
+
+ // Leaf start - KeYi - Player Skull API
+ /**
+ * Get a skull item of a player.
+ * This method runs on main thread, which may freeze the server.
+ *
+ * @return A skull ItemStack of the player
+ */
+ ItemStack getSkull();
+
+ /**
+ * Get a skull item of a player.
+ * This method runs on main thread, which may freeze the server.
+ *
+ * @return A CompletableFuture of the skull ItemStack of the player
+ */
+ @Deprecated(forRemoval = true)
+ CompletableFuture<ItemStack> getSkullAsynchronously();
+ // Leaf end - KeYi - Player Skull API
}