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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@89cdcba5 [ci/skip] Replace wiki mention for BlockType#isOccluding (#12446) PaperMC/Paper@5f0b8292 Re-add chunk position check to regionfile recalculation patch PaperMC/Paper@04b91129 Update projects dependents GitHub Action (#12436) PaperMC/Paper@def0532f Fix writing headers and update to be more papery (#12459) PaperMC/Paper@d22644aa Expand cooldown API (#12435) PaperMC/Paper@df429932 Fix floating warning log when the kick event is canceled (#12374) PaperMC/Paper@a820bdae [ci/skip] Some javadoc fixes PaperMC/Paper@55f20209 Fix CCE in LingeringPotionSplashEvent (#12463) PaperMC/Paper@1410a22b Fix passengers sending when riding players PaperMC/Paper@767868dd Fix some components (#12457) PaperMC/Paper@9cddf136 Fix portal create event block list (#12373) PaperMC/Paper@a112d370 Fix horse_variant and tropical_fish_pattern (#12472) PaperMC/Paper@a211ac2e Remove unused warning (#12478) PaperMC/Paper@ae512811 Add isSuffocating to Block and BlockState (#12445) PaperMC/Paper@3409e2d7 Mace was not included in the ENCHANTABLE MaterialSetTag (#12476) PaperMC/Paper@1cfc96bc Add keyStream() API to registries (#12479) PaperMC/Paper@3222985e [ci/skip] Rebuild patches PaperMC/Paper@deaccd2c [ci/skip] Add file reference url to help.yml (#12481) PaperMC/Paper@f86b4352 Add vault change state event (#12069) PaperMC/Paper@3e3b42cd Update player chat session sync (#12382) PaperMC/Paper@f8fa4f6f Add method to retrieve FishHook (#12310) PaperMC/Paper@b9d3147d Use correct placed block position for sound (#12410) PaperMC/Paper@952338b3 [ci/skip] Add missing exception docs to Player#listPlayer (#12488) PaperMC/Paper@1db37853 [ci/skip] improve javadoc for off-hand swaps through getHotbarButton (#12489) PaperMC/Paper@d1810f24 Allow Server#getDefaultGameMode before worlds are initialized (#12490) PaperMC/Paper@02d20ff7 Fix NPE in Server#getMap before worlds are loaded (#12492) PaperMC/Paper@9e873f50 Fix inconsistencies between offline/online spawn position getter (#11960) PaperMC/Paper@fc0c3717 Fix handling of resultant crafting container from craftItemResult (#12307) PaperMC/Paper@a7a76c8f Add methods for Armadillo (#12031) PaperMC/Paper@a74400d9 Update adventure to 4.21.0 (#12499) PaperMC/Paper@1e930763 Fix ipv6 loopback addresses being able to get connection throttled (#12155) PaperMC/Paper@646b80ca Fix unnecessary map data saves (#12296) PaperMC/Paper@e663f999 Add combat tracker API (#11853) PaperMC/Paper@cd4fe5b7 [ci/skip] Drop non-applicable ATs (#12498) PaperMC/Paper@5acfdd6a Fix save/load NaN Entity Motion (#12269) PaperMC/Paper@2754d7c3 Add Throw EntityChangeBlockEvent for BrushableBlockEntity#brush (#12133) PaperMC/Paper@567f63ae Parity for respawn events (#11792) PaperMC/Paper@bc3d946f Normalizes CraftEntity#toString/getHandle (#12170) PaperMC/Paper@0e9b94d5 Fix ItemStack amount issues with Chat Components (#12216) PaperMC/Paper@835b9559 Add a method on InventoryView to get the MenuType (#12193) PaperMC/Paper@c9411bfb Fix min ItemStack amount check for asHoverEvent (#12505) PaperMC/Paper@1acf3b38 Infer block entity data in brigadier blockstate argument (#12197) PaperMC/Paper@b9b3cd65 Use components instead of ChatColor in more places (#12507) PaperMC/Paper@ec421715 Add missing spaces back (#12508) Purpur Changes: PurpurMC/Purpur@c3870bda Updated Upstream (Paper) PurpurMC/Purpur@8b5044e0 [ci/skip] add idea project icon PurpurMC/Purpur@f2f682fb Updated Upstream (Paper) PurpurMC/Purpur@bdeba761 Updated Upstream (Paper) PurpurMC/Purpur@96f5b044 drop void damage height/damage migration PurpurMC/Purpur@6cc78b63 Updated Upstream (Paper) PurpurMC/Purpur@4ce97c1d [ci/skip] Update occurences of version numbers to 1.21.5 (#1658) PurpurMC/Purpur@7f5c4036 Updated Upstream (Paper) PurpurMC/Purpur@4fdf1d11 Updated Upstream (Paper) PurpurMC/Purpur@8c77678e Updated Upstream (Paper)
49 lines
2.3 KiB
Diff
49 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Sat, 13 Aug 2022 08:58:21 -0500
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Subject: [PATCH] Slice: Smooth Teleports
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Original license: MIT
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Original project: https://github.com/Cryptite/Slice
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Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 1f36484af62f3e6eb2b9335cc29cb6518ea29375..9a3518be6de43934987140569f0df89961013e7d 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3701,6 +3701,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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String getClientBrandName();
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// Paper end
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+ /**
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+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
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+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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+ *
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+ * @param location New location to teleport this Player to
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+ * @deprecated use {@link #teleportWithoutRespawnOptionally(Location)}
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+ */
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+ // Slice start
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ @Deprecated(since = "1.21.1", forRemoval = true)
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+ void teleportWithoutRespawn(Location location);
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+
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+ /**
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+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
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+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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+ *
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+ * @param location New location to teleport this Player to
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+ * @return Whether the teleport was successful
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ boolean teleportWithoutRespawnOptionally(Location location);
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+ // Slice end
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+
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// Paper start - Teleport API
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/**
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* Sets the player's rotation.
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