mirror of
https://github.com/Winds-Studio/Leaf.git
synced 2025-12-20 15:39:37 +00:00
65 lines
3.9 KiB
Diff
65 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: hayanesuru <hayanesuru@outlook.jp>
|
|
Date: Fri, 6 Jun 2025 20:46:10 +0900
|
|
Subject: [PATCH] optimize random tick
|
|
|
|
|
|
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
|
|
index 43156ecde8bb86c77f3b13c17b3330eae95efcc3..ba0f66b5089e252e5d532cb4b94c6246a65d69d8 100644
|
|
--- a/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -669,7 +669,13 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
|
|
list.clear();
|
|
}
|
|
|
|
- this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
|
|
+ // Leaf start - optimize random tick
|
|
+ if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) {
|
|
+ this.level.randomTickSystem.tick(this.level);
|
|
+ } else {
|
|
+ this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
|
|
+ }
|
|
+ // Leaf end - optimize random tick
|
|
if (_boolean) {
|
|
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
|
|
}
|
|
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
|
|
index 4ec5142e233c87d2bb1ebe883cf10a5a1e5100b3..307738d09dc4eb5918cbfb1153feb739fbc1cc68 100644
|
|
--- a/net/minecraft/server/level/ServerLevel.java
|
|
+++ b/net/minecraft/server/level/ServerLevel.java
|
|
@@ -1104,6 +1104,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
|
|
|
|
public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(); // Leaf - optimize despawn
|
|
public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
|
|
+ public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
|
|
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
|
|
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
|
|
ChunkPos pos = chunk.getPos();
|
|
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
|
|
index a3674ddb883eecb255279375a5e2eece7e016c0f..c3ecdd80efad340c9fa0ea6913db9a3362b53ad4 100644
|
|
--- a/net/minecraft/world/level/chunk/LevelChunk.java
|
|
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
|
|
@@ -152,6 +152,10 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
|
|
}
|
|
// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
|
|
|
|
+ // Leaf start - optimize random tick
|
|
+ public boolean leaf$tickingBlocksDirty = true;
|
|
+ public int[] leaf$tickingCount = {};
|
|
+ // Leaf end - optimize random tick
|
|
public LevelChunk(Level level, ChunkPos pos) {
|
|
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
|
|
}
|
|
@@ -416,6 +420,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
|
|
if (blockState == state) {
|
|
return null;
|
|
} else {
|
|
+ // Leaf start - optimize random tick
|
|
+ if (blockState.isRandomlyTicking() != state.isRandomlyTicking()) {
|
|
+ leaf$tickingBlocksDirty = true;
|
|
+ }
|
|
+ // Leaf end - optimize random tick
|
|
Block block = state.getBlock();
|
|
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING).update(i, y, i2, state);
|
|
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES).update(i, y, i2, state);
|