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Leaf/leaf-archived-patches/removed/1.21.3/server/0066-Moonrise-Optimise-checkInsideBlocks.patch
2025-06-29 23:39:55 +08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 5 Sep 2024 15:42:15 -0700
Subject: [PATCH] Moonrise: Optimise checkInsideBlocks
Removed since Leaf 1.21.3, Optimized in Minecraft
Original license: GPLv3
Original project: https://github.com/Tuinity/Moonrise
https://github.com/Tuinity/Moonrise/commit/3fa0ff67a7c165936c5fcef366eb3a14737ab77a
This is Dreeam's tiny modified version, should be around 1~2+ times faster.
Retrieve blocks more efficiently
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 39be345524b621e6ae2eec9af9d46da3291c671b..db0133b8e5e4e26d3f5ca48f87d6d49f8cff0532 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1718,6 +1718,87 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
// CraftBukkit end
protected void checkInsideBlocks() {
+ // Moonrise start - Optimise checkInsideBlocks
+ if (true) {
+ final AABB boundingBox = this.getBoundingBox();
+
+ final int minBlockX = Mth.floor(boundingBox.minX + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
+ final int minBlockY = Mth.floor(boundingBox.minY + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
+ final int minBlockZ = Mth.floor(boundingBox.minZ + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
+
+ final int maxBlockX = Mth.floor(boundingBox.maxX - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
+ final int maxBlockY = Mth.floor(boundingBox.maxY - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
+ final int maxBlockZ = Mth.floor(boundingBox.maxZ - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
+
+ final int minChunkX = minBlockX >> 4;
+ final int minChunkY = minBlockY >> 4;
+ final int minChunkZ = minBlockZ >> 4;
+
+ final int maxChunkX = maxBlockX >> 4;
+ final int maxChunkY = maxBlockY >> 4;
+ final int maxChunkZ = maxBlockZ >> 4;
+
+ final Level world = this.level;
+
+ final int minSection = ((ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel) world).moonrise$getMinSection();
+ final net.minecraft.world.level.chunk.ChunkSource chunkSource = world.getChunkSource();
+ final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
+
+ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
+ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
+ final net.minecraft.world.level.chunk.ChunkAccess chunk = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, false);
+
+ if (chunk == null) {
+ continue;
+ }
+
+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
+
+ for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {
+ final int sectionIdx = currChunkY - minSection;
+ if (sectionIdx < 0 || sectionIdx >= sections.length) {
+ continue;
+ }
+ final net.minecraft.world.level.chunk.LevelChunkSection section = sections[sectionIdx];
+ if (section.hasOnlyAir()) {
+ // empty
+ continue;
+ }
+
+ final net.minecraft.world.level.chunk.PalettedContainer<BlockState> blocks = section.states;
+
+ final int minXIterate = currChunkX == minChunkX ? (minBlockX & 15) : 0;
+ final int maxXIterate = currChunkX == maxChunkX ? (maxBlockX & 15) : 15;
+ final int minZIterate = currChunkZ == minChunkZ ? (minBlockZ & 15) : 0;
+ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) : 15;
+ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) : 0;
+ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) : 15;
+
+ for (int currY = minYIterate; currY <= maxYIterate; ++currY) {
+ mutablePos.setY(currY | (currChunkY << 4));
+ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) {
+ mutablePos.setZ(currZ | (currChunkZ << 4));
+ for (int currX = minXIterate; currX <= maxXIterate; ++currX) {
+ mutablePos.setX(currX | (currChunkX << 4));
+
+ final BlockState blockState = blocks.get((currX) | (currZ << 4) | ((currY) << 8));
+
+ if (!this.isAlive()) {
+ return;
+ }
+
+ blockState.entityInside(world, mutablePos, this);
+ this.onInsideBlock(blockState);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return;
+ }
+ // Moonrise end - Optimise checkInsideBlocks
AABB axisalignedbb = this.getBoundingBox();
BlockPos blockposition = BlockPos.containing(axisalignedbb.minX + 1.0E-7D, axisalignedbb.minY + 1.0E-7D, axisalignedbb.minZ + 1.0E-7D);
BlockPos blockposition1 = BlockPos.containing(axisalignedbb.maxX - 1.0E-7D, axisalignedbb.maxY - 1.0E-7D, axisalignedbb.maxZ - 1.0E-7D);