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Leaf/patches/server/0021-KeYi-Disable-arrow-despawn-counter-by-default.patch
Dreeam e703cd5445 Update 1.20.6 (#49)
* Update Leaf API patches to 1.20.5

* Updated Upstream (Purpur API)

* Some server patches work

* Update 1.20.6

* Some server patches work

* Some some server patches work

* 0oO0oO0oOo

* iI1IiI1i|!il|

* Updated Upstream (Gale/Purpur)

* Server patches work

* Updated Upstream (Gale)
2024-05-01 12:08:20 -04:00

22 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nostalgic853 <yuu8583@proton.me>
Date: Mon, 24 Oct 2022 10:28:54 +0800
Subject: [PATCH] KeYi: Disable arrow despawn counter by default
Original license: MIT
Original project: https://github.com/KeYiMC/KeYi
diff --git a/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java b/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java
index 758cc7862121e7c27db5e087f816aab566320162..c3c9fc0d126e3f258fa8f06901fb3cac0d0ab289 100644
--- a/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java
+++ b/src/main/java/org/galemc/gale/configuration/GaleWorldConfiguration.java
@@ -137,7 +137,7 @@ public class GaleWorldConfiguration extends ConfigurationPart {
public boolean loadPortalDestinationChunkBeforeEntityTeleport = false; // Gale - MultiPaper - load portal destination chunk before entity teleport
}
- public boolean arrowMovementResetsDespawnCounter = true; // Gale - Purpur - make arrow movement resetting despawn counter configurable
+ public boolean arrowMovementResetsDespawnCounter = false; // Gale - Purpur - make arrow movement resetting despawn counter configurable // Leaf - KeYi - Disable arrow despawn counter by default
public boolean entitiesCanRandomStrollIntoNonTickingChunks = true; // Gale - MultiPaper - prevent entities random strolling into non-ticking chunks
public double entityWakeUpDurationRatioStandardDeviation = 0.2; // Gale - variable entity wake-up duration
public boolean hideFlamesOnEntitiesWithFireResistance = false; // Gale - Slice - hide flames on entities with fire resistance