mirror of
https://github.com/Winds-Studio/Leaf.git
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84 lines
4.6 KiB
Diff
84 lines
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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Date: Tue, 26 Nov 2024 17:15:38 -0500
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Subject: [PATCH] Cache canHoldAnyFluid result
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Cache the result of half of canHoldAnyFluid logic, since there is a state#is in this method,
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it uses map contains to do iteration to check whether a block has a specific block tag key,
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which the contains iteration call is very expensive if called everytime
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In the test, it can improve ~30% performance in ~1577000 times of canHoldAnyFluid calls (~159ms -> ~111ms)
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diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
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index 36ac6114cc3449a3b344baac5f3034288cf77a63..82c36a031e883033a76968b7dfccc2c1f2a3d687 100644
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--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
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+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -454,6 +454,8 @@ public abstract class BlockBehaviour implements FeatureElement {
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private VoxelShape[] occlusionShapesByFace;
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private boolean propagatesSkylightDown;
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private int lightBlock;
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+ private boolean canHoldAnyFluidInternal; // Leaf - Cache canHoldAnyFluid result
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+ private boolean canHoldAnyFluidInternalInit; // Leaf - Cache canHoldAnyFluid result
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// Paper start - rewrite chunk system
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private boolean isConditionallyFullOpaque;
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@@ -603,6 +605,8 @@ public abstract class BlockBehaviour implements FeatureElement {
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this.propagatesSkylightDown = this.owner.propagatesSkylightDown(this.asState());
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this.lightBlock = this.owner.getLightBlock(this.asState());
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+ this.canHoldAnyFluidInternal = false; // Leaf - Cache canHoldAnyFluid result
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+ this.canHoldAnyFluidInternalInit = false; // Leaf - Cache canHoldAnyFluid result
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// Paper start - rewrite chunk system
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this.isConditionallyFullOpaque = this.canOcclude & this.useShapeForLightOcclusion;
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// Paper end - rewrite chunk system
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@@ -654,6 +658,18 @@ public abstract class BlockBehaviour implements FeatureElement {
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return block != Blocks.COBWEB && block != Blocks.BAMBOO_SAPLING && this.isSolid();
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}
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+ // Leaf start - Cache canHoldAnyFluid result
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+ public boolean canHoldAnyFluidInternal() {
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+ // Lazy load cache
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+ if (!canHoldAnyFluidInternalInit) {
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+ canHoldAnyFluidInternal = net.minecraft.world.level.material.FlowingFluid.canHoldAnyFluid(this.asState());
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+ canHoldAnyFluidInternalInit = true;
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+ }
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+
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+ return canHoldAnyFluidInternal;
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+ }
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+ // Leaf end - Cache canHoldAnyFluid result
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+
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@Deprecated
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public boolean isSolid() {
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return this.legacySolid;
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diff --git a/net/minecraft/world/level/material/FlowingFluid.java b/net/minecraft/world/level/material/FlowingFluid.java
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index c535cd03c577d76c3b19da5a8426d0cbee3069f0..efa4f2e2a2ee8b12cdcc7b674f29eae89179b409 100644
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--- a/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/net/minecraft/world/level/material/FlowingFluid.java
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@@ -384,7 +384,7 @@ public abstract class FlowingFluid extends Fluid {
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BlockGetter level, BlockPos pos, BlockState state, Direction direction, BlockPos spreadPos, BlockState spreadState, FluidState fluidState
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) {
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return !this.isSourceBlockOfThisType(fluidState)
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- && canHoldAnyFluid(spreadState)
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+ && state.canHoldAnyFluidInternal() // Leaf - Cache canHoldAnyFluid result
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&& canPassThroughWall(direction, level, pos, state, spreadPos, spreadState);
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}
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@@ -450,7 +450,7 @@ public abstract class FlowingFluid extends Fluid {
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return map;
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}
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- private static boolean canHoldAnyFluid(BlockState state) {
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+ public static boolean canHoldAnyFluid(BlockState state) { // Leaf - Cache canHoldAnyFluid result - private -> public
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Block block = state.getBlock();
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return block instanceof LiquidBlockContainer
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|| !state.blocksMotion()
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@@ -466,7 +466,7 @@ public abstract class FlowingFluid extends Fluid {
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}
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private static boolean canHoldFluid(BlockGetter level, BlockPos pos, BlockState state, Fluid fluid) {
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- return canHoldAnyFluid(state) && canHoldSpecificFluid(level, pos, state, fluid);
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+ return /*canHoldAnyFluid(state)*/ state.canHoldAnyFluidInternal() && canHoldSpecificFluid(level, pos, state, fluid); // Leaf - Cache canHoldAnyFluid result
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}
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private static boolean canHoldSpecificFluid(BlockGetter level, BlockPos pos, BlockState state, Fluid fluid) {
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