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Leaf/leaf-server/minecraft-patches/features/0273-optimize-random-tick.patch
2025-06-25 23:05:25 +09:00

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6.0 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Fri, 6 Jun 2025 20:46:10 +0900
Subject: [PATCH] optimize random tick
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 46e171ca454253c32e22c0c18587e9a7ba19f331..b0f4ef60832d2e301a9a31716d888638d9250c14 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -634,7 +634,13 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
list.clear();
}
- this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
+ // Leaf start - optimize random tick
+ if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) {
+ this.level.randomTickSystem.tick(this.level);
+ } else {
+ this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
+ }
+ // Leaf end - optimize random tick
if (_boolean) {
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
}
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index 27da552e2542153a58d6177f592cf30d858c41a9..35fb0770eb385e3837cb29711905c41b899bac8f 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1114,6 +1114,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
+ public org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
index a3674ddb883eecb255279375a5e2eece7e016c0f..193009af4e477660ce36edda2658f09983941592 100644
--- a/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/net/minecraft/world/level/chunk/LevelChunk.java
@@ -152,6 +152,61 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
}
// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
+ // Leaf start - optimize random tick
+ private boolean leaf$tickingBlocksDirty = true;
+ private int leaf$tickingBlocksCount = 0;
+ private int leaf$firstTickingSectionIndex = -1;
+ private int leaf$mostTickingSectionIndex = -1;
+ public final int leaf$tickingBlocksCount() {
+ if (!leaf$tickingBlocksDirty) {
+ return leaf$tickingBlocksCount;
+ }
+ leaf$tickingBlocksDirty = false;
+ int sum = 0;
+ leaf$firstTickingSectionIndex = -1;
+ leaf$mostTickingSectionIndex = -1;
+ int most = 0;
+ for (int i = 0; i < sections.length; i++) {
+ var list = sections[i].moonrise$getTickingBlockList();
+ int size = list.size();
+ if (size != 0 && leaf$firstTickingSectionIndex == -1) {
+ leaf$firstTickingSectionIndex = i;
+ }
+ if (size > most) {
+ leaf$mostTickingSectionIndex = i;
+ }
+ sum += size;
+ }
+ leaf$tickingBlocksCount = sum;
+ return sum;
+ }
+ public final java.util.OptionalLong leaf$getTickingPos(int idx) {
+ if (leaf$firstTickingSectionIndex != -1) {
+ int most = leaf$mostTickingSectionIndex;
+ var mostList = sections[most].moonrise$getTickingBlockList();
+ int mostSectionSize = mostList.size();
+ if (idx < mostSectionSize) {
+ short loc = mostList.getRaw(idx);
+ return java.util.OptionalLong.of(BlockPos.asLong((loc & 15) | (locX << 4), (loc >>> 8) | ((getMinSectionY() + most) << 4), ((loc >>> 4) & 15) | (locZ << 4)));
+ }
+ idx -= mostSectionSize;
+ for (int i = leaf$firstTickingSectionIndex; i < sections.length; i++) {
+ if (i == most) {
+ continue;
+ }
+ var list = sections[i].moonrise$getTickingBlockList();
+ int size = list.size();
+ if (idx < size) {
+ short loc = list.getRaw(idx);
+ return java.util.OptionalLong.of(BlockPos.asLong((loc & 15) | (locX << 4), (loc >>> 8) | ((getMinSectionY() + i) << 4), ((loc >>> 4) & 15) | (locZ << 4)));
+ }
+ idx -= size;
+ }
+ }
+ leaf$tickingBlocksDirty = true;
+ return java.util.OptionalLong.empty();
+ }
+ // Leaf end - optimize random tick
public LevelChunk(Level level, ChunkPos pos) {
this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
}
@@ -416,6 +471,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
if (blockState == state) {
return null;
} else {
+ // Leaf start - optimize random tick
+ if (blockState.isRandomlyTicking() != state.isRandomlyTicking()) {
+ leaf$tickingBlocksDirty = true;
+ }
+ // Leaf end - optimize random tick
Block block = state.getBlock();
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING).update(i, y, i2, state);
this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES).update(i, y, i2, state);