mirror of
https://github.com/Winds-Studio/Leaf.git
synced 2025-12-19 15:09:25 +00:00
63 lines
3.1 KiB
Diff
63 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
|
|
Date: Tue, 9 Nov 2077 00:00:00 +0800
|
|
Subject: [PATCH] Remove stream in PlayerSensor
|
|
|
|
Stream operations in PlayerSensor take too much time
|
|
while ticking Villager farms, so just replace it with for loop =-=
|
|
Before: 164ms
|
|
After: 18ms
|
|
|
|
diff --git a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
index eb3ec4be63e1710d0ed9021eb8158d56eae89f8d..fa438315b4ed8e9394383b82b89ecb04bac3399f 100644
|
|
--- a/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
+++ b/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
|
|
@@ -26,17 +26,39 @@ public class PlayerSensor extends Sensor<LivingEntity> {
|
|
|
|
@Override
|
|
protected void doTick(ServerLevel level, LivingEntity entity) {
|
|
- List<Player> list = level.players()
|
|
- .stream()
|
|
- .filter(EntitySelector.NO_SPECTATORS)
|
|
- .filter(serverPlayer -> entity.closerThan(serverPlayer, this.getFollowDistance(entity)))
|
|
- .sorted(Comparator.comparingDouble(entity::distanceToSqr))
|
|
- .collect(Collectors.toList());
|
|
+ // Leaf start - Remove stream in PlayerSensor
|
|
+ List<Player> list = new java.util.ArrayList<>();
|
|
+ for (Player serverPlayer : level.players()) {
|
|
+ if (!EntitySelector.NO_SPECTATORS.test(serverPlayer)) {
|
|
+ continue;
|
|
+ }
|
|
+ if (!entity.closerThan(serverPlayer, this.getFollowDistance(entity))) {
|
|
+ continue;
|
|
+ }
|
|
+
|
|
+ list.add(serverPlayer);
|
|
+ }
|
|
+ list.sort(Comparator.comparingDouble(entity::distanceToSqr));
|
|
+ // Leaf end - Remove stream in PlayerSensor
|
|
Brain<?> brain = entity.getBrain();
|
|
brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
|
|
- List<Player> list1 = list.stream().filter(player -> isEntityTargetable(level, entity, player)).collect(Collectors.toList());
|
|
+ // Leaf start - Remove stream in PlayerSensor
|
|
+ List<Player> list1 = new java.util.ArrayList<>(list.size());
|
|
+ for (Player player : list) {
|
|
+ if (isEntityTargetable(level, entity, player)) {
|
|
+ list1.add(player);
|
|
+ }
|
|
+ }
|
|
+ // Leaf end - Remove stream in PlayerSensor
|
|
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list1.isEmpty() ? null : list1.get(0));
|
|
- List<Player> list2 = list1.stream().filter(player -> isEntityAttackable(level, entity, player)).toList();
|
|
+ // Leaf start - Remove stream in PlayerSensor
|
|
+ List<Player> list2 = new java.util.ArrayList<>(list1.size());
|
|
+ for (Player player : list1) {
|
|
+ if (isEntityAttackable(level, entity, player)) {
|
|
+ list2.add(player);
|
|
+ }
|
|
+ }
|
|
+ // Leaf end - Remove stream in PlayerSensor
|
|
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYERS, list2);
|
|
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
|
|
}
|