9
0
mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-27 19:09:22 +00:00
Files
Leaf/leaf-server/minecraft-patches/features/0294-cache-collision-list.patch
Dreeam d36ed6c316 Remove OP lock (#486)
Current implementation of OP lock is not an appropriate solution to prevent plugins that contain backdoor or malicious code. There are many ways to bypass this check to manipulate the OP list or permissions. The best way to prevent this kind of grief is to get plugins from valid and trustworthy places.
2025-08-31 23:53:19 -04:00

88 lines
6.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: hayanesuru <hayanesuru@outlook.jp>
Date: Mon, 11 Aug 2025 02:19:59 +0900
Subject: [PATCH] cache collision list
diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
index b94f2122da885fe94bd60c7914421968e6a2f3fa..5178290d060dd8a72f0e6cb77f77d19683a866d0 100644
--- a/net/minecraft/server/level/ServerLevel.java
+++ b/net/minecraft/server/level/ServerLevel.java
@@ -1095,6 +1095,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn
public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
+ public final org.dreeam.leaf.world.EntityCollisionCache entityCollisionCache = new org.dreeam.leaf.world.EntityCollisionCache(); // Leaf - cache collision list
+
public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
ChunkPos pos = chunk.getPos();
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index dcae12c34690346cb32780f7143fe05549c84c11..841c90c20525e34177de271983db4c1c6b96b57f 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -1647,8 +1647,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
final AABB currentBox = this.getBoundingBox();
- final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>();
- final List<AABB> potentialCollisionsBB = new ArrayList<>();
+ // final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>(); // Leaf - cache collision list
+ // final List<AABB> potentialCollisionsBB = new ArrayList<>(); // Leaf - cache collision list
final AABB initialCollisionBox;
if (xZero & zZero) {
@@ -1660,17 +1660,17 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
initialCollisionBox = currentBox.expandTowards(movement);
}
- final List<AABB> entityAABBs = new ArrayList<>();
+ org.dreeam.leaf.world.EntityCollisionCache entityCollisionCache = ((ServerLevel) this.level).entityCollisionCache; // Leaf - cache collision list
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions(
- this.level, (Entity)(Object)this, initialCollisionBox, entityAABBs, 0, null
+ this.level, (Entity)(Object)this, initialCollisionBox, entityCollisionCache.entityAABBs(), 0, null // Leaf - cache collision list
);
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
- this.level, (Entity)(Object)this, initialCollisionBox, potentialCollisionsVoxel, potentialCollisionsBB,
+ this.level, (Entity)(Object)this, initialCollisionBox, entityCollisionCache.potentialCollisionsVoxel(), entityCollisionCache.potentialCollisionsBB(), // Leaf - cache collision list
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null
);
- potentialCollisionsBB.addAll(entityAABBs);
- final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, potentialCollisionsVoxel, potentialCollisionsBB);
+ entityCollisionCache.potentialCollisionsBB().addAll(entityCollisionCache.entityAABBs()); // Leaf - cache collision list
+ final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, entityCollisionCache.potentialCollisionsVoxel(), entityCollisionCache.potentialCollisionsBB()); // Leaf - cache collision list
final boolean collidedX = collided.x != movement.x;
final boolean collidedY = collided.y != movement.y;
@@ -1681,6 +1681,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
final double stepHeight;
if ((!collidedDownwards && !this.onGround) || (!collidedX && !collidedZ) || (stepHeight = (double)this.maxUpStep()) <= 0.0) {
+ entityCollisionCache.clear(); // Leaf - cache collision list
return collided;
}
@@ -1691,7 +1692,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
final List<VoxelShape> stepVoxels = new ArrayList<>();
- final List<AABB> stepAABBs = entityAABBs;
+ final List<AABB> stepAABBs = entityCollisionCache.entityAABBs(); // Leaf // Leaf - cache collision list
ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
this.level, (Entity)(Object)this, stepRetrievalBox, stepVoxels, stepAABBs,
@@ -1701,10 +1702,12 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
for (final float step : calculateStepHeights(collidedYBox, stepVoxels, stepAABBs, (float)stepHeight, (float)collided.y)) {
final Vec3 stepResult = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(new Vec3(movement.x, (double)step, movement.z), collidedYBox, stepVoxels, stepAABBs);
if (stepResult.horizontalDistanceSqr() > collided.horizontalDistanceSqr()) {
+ entityCollisionCache.clear(); // Leaf - cache collision list
return stepResult.add(0.0, collidedYBox.minY - currentBox.minY, 0.0);
}
}
+ entityCollisionCache.clear(); // Leaf - cache collision list
return collided;
// Paper end - optimise collisions
}