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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@1f93f566 [ci/skip] Improve getPotentialBedLocation deprecation (#12857) PaperMC/Paper@6fb36e34 Replace compileOnly with implementation for test visibility (#12841) PaperMC/Paper@aa4ef067 Update DataConverter constants for 1.21.8 PaperMC/Paper@f7c59f91 Fix broken resource pack API when configured in configuration stage (#12866) PaperMC/Paper@0dad7f15 Add Bee#set/getTimeSinceSting() methods (#12792) PaperMC/Paper@782ce950 Allow forcing break effects when using breakNaturally (#12734) PaperMC/Paper@a2d37f12 Remove invalid team colors nicely (#12874) PaperMC/Paper@617e5a46 Update to configurate 4.2.0 (#12869) PaperMC/Paper@602ea9f0 Restore previous PlayerToggleSneakEvent behaviour (#12815) PaperMC/Paper@c8a8c0ef feat(plugin): make Plugin extend Namespaced (#12867)
49 lines
3.8 KiB
Diff
49 lines
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrPowerGamerBR <git@mrpowergamerbr.com>
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Date: Thu, 23 Nov 2023 14:36:47 -0300
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Subject: [PATCH] SparklyPaper: Optimize "canSee" checks
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Original project: https://github.com/SparklyPower/SparklyPaper
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The "canSee" checks is in a hot path, invoked by each entity for each player on the server if they are in tracking range, so optimizing it is pretty nice
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First, we change the original "HashMap" to fastutil's "Object2ObjectOpenHashMap", because the containsKey throughput is better
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Then, we add a "isEmpty()" check before attempting to check if the map contains something
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This seems stupid, but it does seem that it improves the performance a bit, and it makes sense, "containsKey(...)" does not attempt to check the map size before attempting to check if the map contains the key
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We also create a "canSee" method tailored for "ChunkMap#updatePlayer()", a method without the equals check (the "updatePlayer()" already checks if the entity is the same entity) because the CraftPlayer's `equals()` check is a *bit* expensive compared to only checking the object's identity, and because the identity has already been check, we don't need to check it twice.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 17bea636bd3ce09a01a5358a6a7f9d8c799c1f23..a6463974c63e40afce0c6656122f6f918fdc089b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -217,7 +217,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player, PluginMessa
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private static final WeakHashMap<Plugin, WeakReference<Plugin>> pluginWeakReferences = new WeakHashMap<>();
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private static final net.kyori.adventure.text.Component DEFAULT_KICK_COMPONENT = net.kyori.adventure.text.Component.translatable("multiplayer.disconnect.kicked");
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private final ConversationTracker conversationTracker = new ConversationTracker();
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- private final Map<UUID, Set<WeakReference<Plugin>>> invertedVisibilityEntities = new HashMap<>();
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+ private final Map<UUID, Set<WeakReference<Plugin>>> invertedVisibilityEntities = new it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap<>(); // SparklyPaper - optimize canSee checks
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private final Set<UUID> unlistedEntities = new HashSet<>(); // Paper - Add Listing API for Player
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private long firstPlayed = 0;
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private long lastPlayed = 0;
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@@ -2361,9 +2361,16 @@ public class CraftPlayer extends CraftHumanEntity implements Player, PluginMessa
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@Override
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public boolean canSee(org.bukkit.entity.Entity entity) {
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- return this.equals(entity) || entity.isVisibleByDefault() ^ this.invertedVisibilityEntities.containsKey(entity.getUniqueId()); // SPIGOT-7312: Can always see self
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+ return this.equals(entity) || entity.isVisibleByDefault() ^ (!invertedVisibilityEntities.isEmpty() && this.invertedVisibilityEntities.containsKey(entity.getUniqueId())); // SPIGOT-7312: Can always see self // SparklyPaper - optimize canSee checks
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}
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+ // SparklyPaper - optimize canSee checks
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+ // The check in ChunkMap#updatePlayer already rejects if it is the same entity, so we don't need to check it twice, especially because CraftPlayer's equals check is a bit expensive
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+ public boolean canSeeChunkMapUpdatePlayer(org.bukkit.entity.Entity entity) {
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+ return entity.isVisibleByDefault() ^ (!invertedVisibilityEntities.isEmpty() && this.invertedVisibilityEntities.containsKey(entity.getUniqueId())); // SPIGOT-7312: Can always see self // SparklyPaper - optimize canSee checks
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+ }
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+ // SparklyPaper end
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+
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public boolean canSeePlayer(UUID uuid) {
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org.bukkit.entity.Entity entity = this.getServer().getPlayer(uuid);
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