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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@597dcfff Add support for lz4 (#12053) PaperMC/Paper@53ae5c95 Make Sittable interface extend Entity (#12016) PaperMC/Paper@786ddf53 Default piston block entity direction to DOWN (#12039) PaperMC/Paper@cb6c57e0 Fix Squid and Dolphin spawn height (#12045) PaperMC/Paper@51acc802 Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) PaperMC/Paper@61312fdb Switch to jspecify annotations for Player (#12042) PaperMC/Paper@1a04e96a Fix EntityBreedEvent cancellation (#12046) PaperMC/Paper@eff617b8 [ci/skip] Deprecate Server#setSpawnRadius (#12024) PaperMC/Paper@edacfdf4 Do not queue player info packets (#12080) PaperMC/Paper@cafef9ce [ci/skip] Move EntityUtil to correct directory (#12092) Gale Changes: Dreeam-qwq/Gale@1c139da5 Updated Upstream (Paper) Purpur Changes: PurpurMC/Purpur@c038d785 Updated Upstream (Paper) PurpurMC/Purpur@708a2fd9 fix: properly apply breeding-delay-ticks option for turtles PurpurMC/Purpur@e6a1ebd3 Updated Upstream (Paper)
49 lines
2.4 KiB
Diff
49 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Sat, 13 Aug 2022 08:58:21 -0500
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Subject: [PATCH] Slice: Smooth Teleports
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Original license: MIT
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Original project: https://github.com/Cryptite/Slice
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Co-authored-by: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 2a8abee51e8fad62b0aa58a47eadfbac2bf51fdf..afdec702fbe37d49cac6a80561a9dfdc4904d48a 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3709,6 +3709,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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String getClientBrandName();
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// Paper end
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+ /**
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+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
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+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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+ *
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+ * @param location New location to teleport this Player to
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+ * @deprecated use {@link #teleportWithoutRespawnOptionally(Location)}
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+ */
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+ // Slice start
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ @Deprecated(since = "1.21.1", forRemoval = true)
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+ void teleportWithoutRespawn(@NotNull Location location);
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+
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+ /**
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+ * This abuses some of how Minecraft works and attempts to teleport a player to another world without
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+ * triggering typical respawn packets. All of natural state of chunk resends, entity adds/removes, etc still
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+ * happen but the visual "refresh" of a world change is hidden. Depending on the destination location/world,
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+ * this can act as a "smooth teleport" to a world if the new world is very similar looking to the old one.
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+ *
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+ * @param location New location to teleport this Player to
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+ * @return Whether the teleport was successful
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ boolean teleportWithoutRespawnOptionally(@NotNull Location location);
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+ // Slice end
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+
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// Paper start - Teleport API
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/**
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* Sets the player's rotation.
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