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Leaf/patches/server/0054-SparklyPaper-Skip-distanceToSqr-call-in-ServerEntity.patch
2024-09-16 03:01:59 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Wed, 15 Nov 2023 23:39:36 -0300
Subject: [PATCH] SparklyPaper: Skip "distanceToSqr" call in
"ServerEntity#sendChanges" if the delta movement hasn't changed
Original project: https://github.com/SparklyPower/SparklyPaper
The "distanceToSqr" call is a bit expensive, so avoiding it is pretty nice, around ~15% calls are skipped with this check
We could also check if the x,y,z coordinates are equal, but for now, let's just keep the identity check, which also helps us since Minecraft's code does reuse the original delta movement Vec3 object
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 8721a93e184354727b439c794ce0aea5321b6675..573c380e123473e35c0b72c44b32c8d6ba8e61c6 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -231,6 +231,7 @@ public class ServerEntity {
if ((this.trackDelta || this.entity.hasImpulse || this.entity instanceof LivingEntity && ((LivingEntity) this.entity).isFallFlying()) && this.tickCount > 0) {
Vec3 vec3d1 = this.entity.getDeltaMovement();
+ if (vec3d1 != this.lastSentMovement) { // SparklyPaper start - skip distanceToSqr call in ServerEntity#sendChanges if the delta movement hasn't changed
double d0 = vec3d1.distanceToSqr(this.lastSentMovement);
if (d0 > 1.0E-7D || d0 > 0.0D && vec3d1.lengthSqr() == 0.0D) {
@@ -245,6 +246,7 @@ public class ServerEntity {
this.broadcast.accept(new ClientboundSetEntityMotionPacket(this.entity.getId(), this.lastSentMovement));
}
}
+ } // SparklyPaper end
}
if (packet1 != null) {