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Leaf/leaf-server/minecraft-patches/features/0139-Async-ChunkSend.patch
Taiyou 3509e736d5 Fix async chunk send (#252)
If a chunk is already in the sentChunks set, we simply return early instead of throwing an exception.

Made moonrise$addReceivedChunk call to gracefully handle the case where a chunk is already marked as received.

If the chunk was already received, we remove the chunk from our sent list and return early.
2025-03-09 16:18:21 -04:00

135 lines
7.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sun, 2 Mar 2025 21:23:20 +0100
Subject: [PATCH] Async ChunkSend
diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
index a35e9fae8f8da0c42f0616c4f78dc396492673aa..4818e6d8f2fd098a63e14f15644d2eb25227b6d4 100644
--- a/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
+++ b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
@@ -22,15 +22,13 @@ import it.unimi.dsi.fastutil.longs.LongComparator;
import it.unimi.dsi.fastutil.longs.LongHeapPriorityQueue;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import net.minecraft.network.protocol.Packet;
-import net.minecraft.network.protocol.game.ClientboundForgetLevelChunkPacket;
-import net.minecraft.network.protocol.game.ClientboundSetChunkCacheCenterPacket;
-import net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket;
-import net.minecraft.network.protocol.game.ClientboundSetSimulationDistancePacket;
+import net.minecraft.network.protocol.game.*;
import net.minecraft.server.level.ChunkTrackingView;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.level.TicketType;
import net.minecraft.server.network.PlayerChunkSender;
+import net.minecraft.server.network.ServerGamePacketListenerImpl;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.chunk.ChunkAccess;
@@ -43,6 +41,8 @@ import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicLong;
import java.util.function.Function;
+import static org.dreeam.leaf.config.LeafConfig.LOGGER;
+
public final class RegionizedPlayerChunkLoader {
public static final TicketType<Long> PLAYER_TICKET = TicketType.create("chunk_system:player_ticket", Long::compareTo);
@@ -411,18 +411,90 @@ public final class RegionizedPlayerChunkLoader {
this.delayedTicketOps.addLast(op);
}
+ /**
+ * Sends a chunk to the player.
+ * If async chunk sending is enabled, this will prepare and send the chunk packet asynchronously.
+ * Otherwise, it will use the synchronous chunk sending implementation.
+ */
private void sendChunk(final int chunkX, final int chunkZ) {
- if (this.sentChunks.add(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
- ((ChunkSystemChunkHolder)((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager
- .getChunkHolder(chunkX, chunkZ).vanillaChunkHolder).moonrise$addReceivedChunk(this.player);
+ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
+
+ if (!this.sentChunks.add(chunkKey)) {
+ // Already in our sent list - silently return instead of throwing an exception
+ return;
+ }
- final LevelChunk chunk = ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(chunkX, chunkZ);
+ // Get the chunk now, as we need it for both sync and async paths
+ final LevelChunk chunk = ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(chunkX, chunkZ);
+ if (chunk == null) {
+ // Handle case where chunk is no longer loaded
+ this.sentChunks.remove(chunkKey);
+ return;
+ }
+ // Try to mark the chunk as received by this player
+ try {
+ // This part needs to remain on the main thread as it affects shared state
+ ((ChunkSystemChunkHolder)((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager
+ .getChunkHolder(chunkX, chunkZ).vanillaChunkHolder).moonrise$addReceivedChunk(this.player);
+
+ // Call onChunkWatch on the main thread as it might affect server state
PlatformHooks.get().onChunkWatch(this.world, chunk, this.player);
- PlayerChunkSender.sendChunk(this.player.connection, this.world, chunk);
+ } catch (IllegalStateException e) {
+ // This happens if the chunk was already marked as received by this player
+ // Just remove it from our sent list and return
+ this.sentChunks.remove(chunkKey);
return;
}
- throw new IllegalStateException();
+
+ // Check if async chunk sending is enabled
+ if (org.dreeam.leaf.config.modules.async.AsyncChunkSend.enabled) {
+ // Async implementation
+ net.minecraft.Util.backgroundExecutor().execute(() -> {
+ try {
+ // Create and send the chunk packet asynchronously
+ final ServerGamePacketListenerImpl connection = this.player.connection;
+ final ServerLevel serverLevel = this.world;
+
+ // Create the packet
+ ClientboundLevelChunkWithLightPacket packet = new ClientboundLevelChunkWithLightPacket(chunk, serverLevel.getLightEngine(), null, null, serverLevel.chunkPacketBlockController.shouldModify(this.player, chunk));
+ // The packet is immediately ready
+ packet.setReady(true);
+
+ // Schedule sending on the main thread
+ serverLevel.getServer().execute(() -> {
+ if (this.removed || !this.sentChunks.contains(chunkKey)) {
+ // Player was removed or chunk was unloaded while we were preparing
+ return;
+ }
+
+ // Send the packet
+ connection.send(packet);
+
+ // Fire the load event
+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ new io.papermc.paper.event.packet.PlayerChunkLoadEvent(
+ new org.bukkit.craftbukkit.CraftChunk(chunk),
+ this.player.getBukkitEntity()
+ ).callEvent();
+ }
+
+ // Send POI packets if needed
+ ChunkPos pos = chunk.getPos();
+ DebugPackets.sendPoiPacketsForChunk(serverLevel, pos);
+ });
+ } catch (Exception e) {
+ // Log the exception
+ LOGGER.error("Failed to send chunk asynchronously", e);
+ if (!this.removed) {
+ this.sentChunks.remove(chunkKey);
+ }
+ }
+ });
+ } else {
+ // Original synchronous implementation
+ PlayerChunkSender.sendChunk(this.player.connection, this.world, chunk);
+ }
}
private void sendUnloadChunk(final int chunkX, final int chunkZ) {