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Leaf/leaf-archived-patches/unapplied/mcserver/0232-Only-tick-items-at-hand.patch
Dreeam 8bffdef317 More patches
Shallou - Habitat
Genre: Progressive House (maybe)
2025-09-29 14:23:25 -04:00

50 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Fri, 9 May 2025 23:50:55 +0200
Subject: [PATCH] Only tick items at hand
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index be9d5c760e192df17a6513b819f956ad526e6d67..228838f51d9906f37e75838bc0b18037d2bd2bb2 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -848,12 +848,19 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
super.tick();
}
+ // Leaf start - Only tick items at hand
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.synchronizeSpecialItemUpdates(this.getMainHandItem());
+ this.synchronizeSpecialItemUpdates(this.getOffhandItem());
+ } else {
for (int i = 0; i < this.getInventory().getContainerSize(); i++) {
ItemStack item = this.getInventory().getItem(i);
if (!item.isEmpty()) {
this.synchronizeSpecialItemUpdates(item);
}
}
+ }
+ // Leaf end - Only tick items at hand
if (this.getHealth() != this.lastSentHealth
|| this.lastSentFood != this.foodData.getFoodLevel()
diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java
index 7c87ae05c4932fb53ce395257994bcef031337b7..2da9d6a2c12f490bda2cd0b9fb83fa35749f8761 100644
--- a/net/minecraft/world/entity/player/Player.java
+++ b/net/minecraft/world/entity/player/Player.java
@@ -648,7 +648,14 @@ public abstract class Player extends LivingEntity {
}
this.tickRegeneration();
+ // Leaf start - Only tick items at hand
+ if (org.dreeam.leaf.config.modules.opt.OptimizeItemTicking.onlyTickItemsInHand) {
+ this.getMainHandItem().inventoryTick(this.level(), this, EquipmentSlot.MAINHAND);
+ this.getOffhandItem().inventoryTick(this.level(), this, EquipmentSlot.OFFHAND);
+ } else {
this.inventory.tick();
+ }
+ // Leaf end - Only tick items at hand
this.oBob = this.bob;
if (this.abilities.flying && !this.isPassenger()) {
this.resetFallDistance();