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Leaf/leaf-archived-patches/unapplied/mcserver/0206-rewrite-InsideBrownianWalk.patch
Dreeam 8bffdef317 More patches
Shallou - Habitat
Genre: Progressive House (maybe)
2025-09-29 14:23:25 -04:00

77 lines
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Wed, 19 Mar 2025 15:18:58 +0100
Subject: [PATCH] rewrite InsideBrownianWalk
License: LGPL-3.0 (https://www.gnu.org/licenses/lgpl-3.0.html)
This method is mainly visible when ton of villagers suddenly wants to sleep.
diff --git a/net/minecraft/world/entity/ai/behavior/InsideBrownianWalk.java b/net/minecraft/world/entity/ai/behavior/InsideBrownianWalk.java
index cbde74f4b6d586a5f80cdd675573441636bf682d..00585419d4c2f58ac8b05ad67cbe674dec96baea 100644
--- a/net/minecraft/world/entity/ai/behavior/InsideBrownianWalk.java
+++ b/net/minecraft/world/entity/ai/behavior/InsideBrownianWalk.java
@@ -9,31 +9,40 @@ import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.ai.memory.WalkTarget;
+// Leaf start - rewrite InsideBrownianWalk
public class InsideBrownianWalk {
public static BehaviorControl<PathfinderMob> create(float speedModifier) {
- return BehaviorBuilder.create(
- instance -> instance.group(instance.absent(MemoryModuleType.WALK_TARGET))
- .apply(
- instance,
- walkTarget -> (level, mob, gameTime) -> {
- if (level.canSeeSky(mob.blockPosition())) {
- return false;
- } else {
- BlockPos blockPos = mob.blockPosition();
- List<BlockPos> list = BlockPos.betweenClosedStream(blockPos.offset(-1, -1, -1), blockPos.offset(1, 1, 1))
- .map(BlockPos::immutable)
- .collect(Util.toMutableList());
- Collections.shuffle(list);
- list.stream()
- .filter(pos -> !level.canSeeSky(pos))
- .filter(pos -> level.loadedAndEntityCanStandOn(pos, mob))
- .filter(pos -> level.noCollision(mob))
- .findFirst()
- .ifPresent(pos -> walkTarget.set(new WalkTarget(pos, speedModifier, 0)));
- return true;
- }
+ return BehaviorBuilder.create(instance -> instance.group(instance.absent(MemoryModuleType.WALK_TARGET))
+ .apply(instance, walkTarget -> (level, mob, gameTime) -> {
+ if (level.canSeeSky(mob.blockPosition())) {
+ return false;
+ }
+
+ BlockPos currentPos = mob.blockPosition();
+ BlockPos[] nearbyBlocks = org.dreeam.leaf.util.BlockAreaUtils.getBlocksBetween(
+ currentPos.offset(-1, -1, -1),
+ currentPos.offset(1, 1, 1)
+ );
+
+ // Fisher-Yates shuffle is faster for this case
+ for (int i = nearbyBlocks.length - 1; i > 0; i--) {
+ int j = mob.random.nextInt(i + 1);
+ BlockPos temp = nearbyBlocks[i];
+ nearbyBlocks[i] = nearbyBlocks[j];
+ nearbyBlocks[j] = temp;
+ }
+
+ for (BlockPos pos : nearbyBlocks) {
+ if (!level.canSeeSky(pos) &&
+ level.loadedAndEntityCanStandOn(pos, mob) &&
+ level.noCollision(mob)) {
+ walkTarget.set(new WalkTarget(pos, speedModifier, 0));
+ break;
}
- )
+ }
+ return true;
+ })
);
}
}
+// Leaf end - rewrite InsideBrownianWalk