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Leaf/leaf-archived-patches/unapplied/mcserver/0194-Slightly-optimise-getNearestPlayer.patch
Dreeam 8bffdef317 More patches
Shallou - Habitat
Genre: Progressive House (maybe)
2025-09-29 14:23:25 -04:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sun, 16 Feb 2025 09:21:50 +0100
Subject: [PATCH] Slightly optimise getNearestPlayer
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Original:
Condition checks per iteration: ~3-4 (predicate check, distance check, and d comparison)
Calculations per iteration: Distance calculation + potentially a multiplication
Total operations: ~(5-6) × n
Patch:
Condition checks per iteration: 1 (just the distance comparison)
Calculations per iteration: Distance calculation
One-time operation: Convert distance to squared distance
Total operations: ~3 × n (in the no-predicate case) or ~4 × n (with predicate)
diff --git a/net/minecraft/world/level/EntityGetter.java b/net/minecraft/world/level/EntityGetter.java
index 6a7d99c172c2f6fc30a4ffcb3cd7bfad92e27adc..aa1a7fe56388bc103958bce0af43dd41c3d43b04 100644
--- a/net/minecraft/world/level/EntityGetter.java
+++ b/net/minecraft/world/level/EntityGetter.java
@@ -201,23 +201,43 @@ public interface EntityGetter extends ca.spottedleaf.moonrise.patches.chunk_syst
}
// Paper end - Affects Spawning API
+ // Leaf start - Slightly optimise getNearestPlayer
@Nullable
default Player getNearestPlayer(double x, double y, double z, double distance, @Nullable Predicate<Entity> predicate) {
- double d = -1.0;
+ if (distance < 0.0) {
+ distance = Double.MAX_VALUE;
+ } else {
+ distance = distance * distance;
+ }
+
Player player = null;
- for (Player player1 : this.players()) {
- if (predicate == null || predicate.test(player1)) {
+ List<? extends Player> players = this.players();
+ if (predicate == null) {
+ for (int i = 0, playersSize = players.size(); i < playersSize; i++) {
+ Player player1 = players.get(i);
double d1 = player1.distanceToSqr(x, y, z);
- if ((distance < 0.0 || d1 < distance * distance) && (d == -1.0 || d1 < d)) {
- d = d1;
+ if (d1 < distance) {
+ distance = d1;
player = player1;
}
}
+ } else {
+ for (int i = 0, playersSize = players.size(); i < playersSize; i++) {
+ Player player1 = players.get(i);
+ if (predicate.test(player1)) {
+ double d1 = player1.distanceToSqr(x, y, z);
+ if (d1 < distance) {
+ distance = d1;
+ player = player1;
+ }
+ }
+ }
}
return player;
}
+ // Leaf end - Slightly optimise getNearestPlayer
// Paper start
default List<org.bukkit.entity.HumanEntity> findNearbyBukkitPlayers(double x, double y, double z, double radius, boolean notSpectator) {