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Leaf/leaf-api/paper-patches/features/0018-PlayerInventoryOverflowEvent.patch
Dreeam 8b8cc98e30 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@cdad49b7 Do not mark plugin tickets as forced; keep correct ticket types
PaperMC/Paper@a1c4fc96 Add generic ticket identifier
PaperMC/Paper@745881bb Update Moonrise common for 1.21.5
PaperMC/Paper@e9d00eb6 Apply Moonrise patch
PaperMC/Paper@ef0f0d10 Copy Moonrise 1.21.5 update over
PaperMC/Paper@cc0f25cb Apply more feature patches
PaperMC/Paper@e7b684ed fix
PaperMC/Paper@71ccae07 Revert "move block data/state impl"
2025-04-02 16:27:31 -04:00

76 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Wed, 19 Feb 2025 00:34:16 -0500
Subject: [PATCH] PlayerInventoryOverflowEvent
diff --git a/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..44c65eb6c503b94ac73d2b2169359be1b4810c98
--- /dev/null
+++ b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java
@@ -0,0 +1,63 @@
+package org.dreeam.leaf.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.Inventory;
+import org.bukkit.inventory.ItemStack;
+import org.jspecify.annotations.NullMarked;
+
+import java.util.Map;
+
+/**
+ * Called when a plugin uses {@link Inventory#addItem(ItemStack...)} to add items
+ * into player's inventory and the inventory becomes full.
+ * <p>
+ * Notice that, using this event is the worst option. It's better to handle
+ * those overflow / leftover items via {@link Inventory#addItem(ItemStack...)}
+ * logic directly.
+ * Also, See <a href="https://github.com/PaperMC/Paper/issues/11886">Paper#11886</a>
+ * for more.
+ */
+@NullMarked
+public class PlayerInventoryOverflowEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Inventory inventory;
+ private final Map<Integer, ItemStack> overflowItemStacks;
+
+ public PlayerInventoryOverflowEvent(final Player player, final Map<Integer, ItemStack> overflowItemStacks) {
+ super(player);
+ this.inventory = player.getInventory();
+ this.overflowItemStacks = overflowItemStacks;
+ }
+
+ /**
+ * Gets player's inventory, which is full
+ *
+ * @return The player inventory.
+ */
+ public Inventory getPlayerInventory() {
+ return this.inventory;
+ }
+
+ /**
+ * Gets overflow items which cannot be added into
+ * the full inventory
+ *
+ * @return The overflow items.
+ */
+ public Map<Integer, ItemStack> getOverflowItemStacks() {
+ return this.overflowItemStacks;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}