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https://github.com/Winds-Studio/Leaf.git
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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@cdad49b7 Do not mark plugin tickets as forced; keep correct ticket types PaperMC/Paper@a1c4fc96 Add generic ticket identifier PaperMC/Paper@745881bb Update Moonrise common for 1.21.5 PaperMC/Paper@e9d00eb6 Apply Moonrise patch PaperMC/Paper@ef0f0d10 Copy Moonrise 1.21.5 update over PaperMC/Paper@cc0f25cb Apply more feature patches PaperMC/Paper@e7b684ed fix PaperMC/Paper@71ccae07 Revert "move block data/state impl"
76 lines
2.4 KiB
Diff
76 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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Date: Wed, 19 Feb 2025 00:34:16 -0500
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Subject: [PATCH] PlayerInventoryOverflowEvent
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diff --git a/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..44c65eb6c503b94ac73d2b2169359be1b4810c98
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--- /dev/null
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+++ b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java
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@@ -0,0 +1,63 @@
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+package org.dreeam.leaf.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.Inventory;
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+import org.bukkit.inventory.ItemStack;
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+import org.jspecify.annotations.NullMarked;
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+
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+import java.util.Map;
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+
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+/**
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+ * Called when a plugin uses {@link Inventory#addItem(ItemStack...)} to add items
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+ * into player's inventory and the inventory becomes full.
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+ * <p>
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+ * Notice that, using this event is the worst option. It's better to handle
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+ * those overflow / leftover items via {@link Inventory#addItem(ItemStack...)}
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+ * logic directly.
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+ * Also, See <a href="https://github.com/PaperMC/Paper/issues/11886">Paper#11886</a>
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+ * for more.
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+ */
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+@NullMarked
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+public class PlayerInventoryOverflowEvent extends PlayerEvent {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final Inventory inventory;
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+ private final Map<Integer, ItemStack> overflowItemStacks;
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+
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+ public PlayerInventoryOverflowEvent(final Player player, final Map<Integer, ItemStack> overflowItemStacks) {
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+ super(player);
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+ this.inventory = player.getInventory();
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+ this.overflowItemStacks = overflowItemStacks;
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+ }
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+
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+ /**
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+ * Gets player's inventory, which is full
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+ *
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+ * @return The player inventory.
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+ */
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+ public Inventory getPlayerInventory() {
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+ return this.inventory;
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+ }
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+
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+ /**
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+ * Gets overflow items which cannot be added into
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+ * the full inventory
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+ *
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+ * @return The overflow items.
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+ */
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+ public Map<Integer, ItemStack> getOverflowItemStacks() {
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+ return this.overflowItemStacks;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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