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107 lines
5.3 KiB
Diff
107 lines
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Smart sort entities in NearestLivingEntitySensor
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Co-authored-by: Taiyou06 <kaandindar21@gmail.com>
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This patch optimizes sorting algorithm by dynamically sorting based
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on entity count, if entity count doesn't reach the Bucket Sort threshold,
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Quick Sort of Fastutil will be used.
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When entity count reached the threshold, Bucket Sort will be used.
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This offers a 10~15% performance improvement in average.
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In best situation, this can give an up to 50% improvement.
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diff --git a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..9b34ea111f43e2e103f2be6ecb186175aed7e175 100644
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--- a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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+++ b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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@@ -13,6 +13,10 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
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import net.minecraft.world.phys.AABB;
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public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T> {
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+ // Leaf start - Smart sort entities in NearestLivingEntitySensor
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+ private static final int NUM_BUCKETS = org.apache.commons.lang3.math.NumberUtils.toInt((System.getProperty("Leaf.nearestEntitySensorBucketCount", "10")), 10);
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+ private static final int BUCKET_SORT_THRESHOLD = (int) Math.floor(NUM_BUCKETS * org.apache.commons.lang3.math.NumberUtils.toDouble(System.getProperty("Leaf.nearestEntitySensorBucketSortThresholdRatio", "2.0"), 2.0D));
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+ // Leaf end - Smart sort entities in NearestLivingEntitySensor
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@Override
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protected void doTick(ServerLevel level, T entity) {
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double attributeValue = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
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@@ -20,12 +24,73 @@ public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T>
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List<LivingEntity> entitiesOfClass = level.getEntitiesOfClass(
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LivingEntity.class, aabb, matchableEntity -> matchableEntity != entity && matchableEntity.isAlive()
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);
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- entitiesOfClass.sort(Comparator.comparingDouble(entity::distanceToSqr));
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+ // Leaf start - Smart sort entities in NearestLivingEntitySensor
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+ LivingEntity[] sortedEntities = smartSortEntities(entitiesOfClass.toArray(new LivingEntity[0]), entity);
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+ List<LivingEntity> sortedList = java.util.Arrays.asList(sortedEntities);
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+ // Leaf end - Smart sort entities in NearestLivingEntitySensor
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Brain<?> brain = entity.getBrain();
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- brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, entitiesOfClass);
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- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, entitiesOfClass));
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+ // Leaf start - Smart sort entities in NearestLivingEntitySensor
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+ brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, sortedList);
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, sortedList));
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+ // Leaf end - Smart sort entities in NearestLivingEntitySensor
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}
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+ // Leaf start - Smart sort entities in NearestLivingEntitySensor
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+ private LivingEntity[] smartSortEntities(LivingEntity[] entities, T referenceEntity) {
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+ if (entities.length <= 1) {
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+ return entities;
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+ }
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+
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+ final Comparator<LivingEntity> comparator = Comparator.comparingDouble(referenceEntity::distanceToSqr);
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+
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+ if (entities.length < BUCKET_SORT_THRESHOLD) {
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+ it.unimi.dsi.fastutil.objects.ObjectArrays.quickSort(entities, comparator);
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+ return entities;
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+ }
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+
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+ // Create buckets
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+ @SuppressWarnings("unchecked")
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+ List<LivingEntity>[] buckets = new List[NUM_BUCKETS];
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+
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+ for (int i = 0; i < NUM_BUCKETS; i++) {
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+ buckets[i] = new it.unimi.dsi.fastutil.objects.ObjectArrayList<>();
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+ }
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+
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+ // Find max distance to normalize bucket distribution - Leaf
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+ double maxDistSq = 0.0;
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+
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+ for (LivingEntity e : entities) {
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+ maxDistSq = Math.max(maxDistSq, referenceEntity.distanceToSqr(e));
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+ }
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+
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+ // Handle edge case where all entities are at the same position - Leaf
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+ if (maxDistSq == 0.0) {
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+ return entities;
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+ }
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+
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+ // Distribute entities into buckets
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+ for (LivingEntity e : entities) {
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+ double distSq = referenceEntity.distanceToSqr(e);
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+ int bucketIndex = (int) ((distSq / maxDistSq) * (NUM_BUCKETS - 1));
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+ buckets[bucketIndex].add(e);
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+ }
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+
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+ // Sort each bucket and combine results
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+ int currentIndex = 0;
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+
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+ for (List<LivingEntity> bucket : buckets) {
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+ if (!bucket.isEmpty()) {
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+ bucket.sort(comparator);
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+ for (LivingEntity e : bucket) {
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+ entities[currentIndex++] = e;
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+ }
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+ }
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+ }
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+
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+ return entities;
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+ }
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+ // Leaf end - Smart sort entities in NearestLivingEntitySensor
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+
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@Override
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public Set<MemoryModuleType<?>> requires() {
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return ImmutableSet.of(MemoryModuleType.NEAREST_LIVING_ENTITIES, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES);
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