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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b0da38c2 Repository details in RuntimeException for MavenLibraryResolver#addRepository (#12939) PaperMC/Paper@1922be90 Update custom tags (#12183) PaperMC/Paper@79cf1353 Ignore HopperInventorySearchEvent when it has no listeners (#13009) PaperMC/Paper@ea014f7a feat: add stuckEntityPoiRetryDelay config (#12949) PaperMC/Paper@a9e76749 Support for showNotification in PlayerRecipeDiscoverEvent (#12992) PaperMC/Paper@5622c9dd Expose attribute sentiment (#12974) PaperMC/Paper@42b653b1 Expose more argument types (#12665) PaperMC/Paper@52d9a221 [ci/skip] Fix typo in Display javadoc (#13010) PaperMC/Paper@614e9acf Improve APIs around riptide tridents (#12996) PaperMC/Paper@51706e5a Fixed DyeItem sheep dye hunk
28 lines
1.3 KiB
Diff
28 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martijn Muijsers <martijnmuijsers@live.nl>
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Date: Wed, 30 Nov 2022 17:35:06 +0100
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Subject: [PATCH] Replace game rules map with optimized collection
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License: LGPL-3.0 (https://www.gnu.org/licenses/lgpl-3.0.html)
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Gale - https://galemc.org
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This patch is based on the following mixin:
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"net/caffeinemc/mods/lithium/mixin/collections/gamerules/GameRulesMixin.java"
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By: 2No2Name <2No2Name@web.de>
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As part of: Lithium (https://github.com/CaffeineMC/lithium)
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Licensed under: LGPL-3.0 (https://www.gnu.org/licenses/lgpl-3.0.html)
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diff --git a/net/minecraft/world/level/GameRules.java b/net/minecraft/world/level/GameRules.java
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index d5536dd40a1e9a2e05967652f690abbbca287852..966ca1e0e828e4176e12cbcf8c4a6b16489708de 100644
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--- a/net/minecraft/world/level/GameRules.java
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+++ b/net/minecraft/world/level/GameRules.java
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@@ -288,7 +288,7 @@ public class GameRules {
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}
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private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules, FeatureFlagSet enabledFeatures) {
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- this.rules = rules;
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+ this.rules = new it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap<>(rules); // Gale - Lithium - replace game rules map with optimized collection
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this.enabledFeatures = enabledFeatures;
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// Paper start - Perf: Use array for gamerule storage
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