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1. Wet the drys 2. Dry the wets 3. Wet the drys 4. Dry the wets 5. Wet the drys 6. Now dust the wets
26 lines
1.6 KiB
Diff
26 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrPowerGamerBR <git@mrpowergamerbr.com>
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Date: Fri, 17 Nov 2023 14:22:41 -0300
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Subject: [PATCH] SparklyPaper: Skip "MapItem#update()" if the map does not
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have the CraftMapRenderer present
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Original project: https://github.com/SparklyPower/SparklyPaper
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Optimizes "image in map" maps, without requiring the map to be locked, which some old map plugins may not do
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This has the disadvantage that the vanilla map data will never be updated while the CraftMapRenderer is not present, but that's not a huuuge problem for u
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diff --git a/net/minecraft/world/item/MapItem.java b/net/minecraft/world/item/MapItem.java
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index 309392d414ecbe60474abd0af534184740951707..fd8418fc1487b0669907569142955887257f81c0 100644
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--- a/net/minecraft/world/item/MapItem.java
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+++ b/net/minecraft/world/item/MapItem.java
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@@ -278,7 +278,7 @@ public class MapItem extends Item {
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savedData.tickCarriedBy(player, stack);
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}
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- if (!savedData.locked && (isSelected || entity instanceof Player && ((Player)entity).getOffhandItem() == stack)) {
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+ if (!savedData.locked && (!org.dreeam.leaf.config.modules.opt.SkipMapItemDataUpdates.enabled || savedData.mapView.getRenderers().stream().anyMatch(mapRenderer -> mapRenderer.getClass() == org.bukkit.craftbukkit.map.CraftMapRenderer.class)) && (isSelected || entity instanceof Player && ((Player)entity).getOffhandItem() == stack)) { // SparklyPaper - don't update maps if they don't have the CraftMapRenderer in the render list
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this.update(level, entity, savedData);
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}
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}
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